Unreal Engine 4 with NVIDIA Quadro brings proven reliability and performance to manufacturers, designers, content creators.
Unreal Engine 4 with NVIDIA Quadro brings proven reliability and performance to manufacturers, designers, content creators.
A new update to Robo Recall, Epic’s action-packed first-person shooter for Oculus Touch, has today been released for the Oculus Store in Korea, Germany, France and Spain.
Today we’re pleased to release a new update for Robo Recall that brings 360 degree tracking and quite a few improvements to the game.
Today we’re pleased to release a new update for Robo Recall that brings 360 degree tracking and quite a few improvements to the game.
To celebrate today’s launch of Oculus Touch, we're pleased to announce that our Bullet Train VR demo is now available for free through the Oculus Store. Keep reading for more details.
To celebrate today’s launch of Oculus Touch, we're pleased to announce that our Bullet Train VR demo is now available for free through the Oculus Store. Keep reading for more details.
The Khronos Group, the industry consortium dedicated to creating open standards in computing and graphics APIs, has announced a new initiative to develop an open standard API for VR. As the makers of Unreal Engine 4, which powers cross-platform VR experiences, Epic Games is fully supportive of this effort. Read on for more details.
The Khronos Group, the industry consortium dedicated to creating open standards in computing and graphics APIs, has announced a new initiative to develop an open standard API for VR. As the makers of Unreal Engine 4, which powers cross-platform VR experiences, Epic Games is fully supportive of this effort. Read on for more details.
We invited a handful of Unreal Engine developers to join us aboard the M.S. Bleichen to take part in the VR Funhouse Game Jam. Leveraging NVIDIA's UE4-powered VR Funhouse Mod Kit, developers had a playground full of features to build upon. Here are the results.
Sony’s long-awaited virtual reality device is here and there are plenty of Unreal Engine-powered titles to showcase what the platform is capable of.
Epic Games has revealed Robo Recall, an action-packed virtual reality first-person shooter coming to Oculus Touch.
Epic Games has revealed Robo Recall, an action-packed virtual reality first-person shooter coming to Oculus Touch.
It’s easier than ever to be successful with Oculus and Unreal Engine 4.
It’s easier than ever to be successful with Oculus and Unreal Engine 4.
Google VR SDK 1.0 with support for Daydream has graduated out of beta! Now is a great time for Unreal developers to dive into the exciting new platform.
Google VR SDK 1.0 with support for Daydream has graduated out of beta! Now is a great time for Unreal developers to dive into the exciting new platform.
The Virtual Reality Foundation has named its nominees for the third annual Proto Awards and a slew of Unreal Engine-powered experiences are in the mix.
Sony has announced PlayStation 4 Pro, formerly known as PlayStation 4 Neo, at an exclusive event today in New York, and Unreal Engine developers are crucial to showing off the new platform.
Epic Games has announced the VR Funhouse Game Jam in partnership with NVIDIA, Valve and HTC. Based on NVIDIA’s free carnival game for HTC Vive, VR Funhouse, the jam will take place September 24-26 in Hamburg, Germany. Registration for the consumer day is open now.
Epic Games has announced the VR Funhouse Game Jam in partnership with NVIDIA, Valve and HTC. Based on NVIDIA’s free carnival game for HTC Vive, VR Funhouse, the jam will take place September 24-26 in Hamburg, Germany. Registration for the consumer day is open now.
Available now in the Epic Games launcher, the VR Funhouse Mod Kit opens up a huge sandbox of possibilities to extend the NVIDIA's carnival game for HTC Vive.
Available now in the Epic Games launcher, the VR Funhouse Mod Kit opens up a huge sandbox of possibilities to extend the NVIDIA's carnival game for HTC Vive.
Greetings from Google I/O, on the heels of the announcement of Google's new Android-based VR platform, Daydream. We can now confirm that we have been working to bring support for Daydream to Unreal Engine 4, and it is available to you right now. Read on for details.
Greetings from Google I/O, on the heels of the announcement of Google's new Android-based VR platform, Daydream. We can now confirm that we have been working to bring support for Daydream to Unreal Engine 4, and it is available to you right now. Read on for details.
Computer images instead of laboriously constructed draft models: greater flexibility, faster results and lower costs.
The Unreal Editor is up and running in VR, so you can build VR content in VR. Using the Oculus Touch and HTC Vive motion controllers, your movement in the real world is mapped one-to-one in VR; you can reach out, grab, and manipulate objects just as you would in real life.
NASA is already planning the first manned space landing on Mars in the 2030s. But thanks to Epic Games’ Unreal Engine 4, anyone who owns a virtual reality headset will be able to explore the Red Planet in 2016.
NASA is already planning the first manned space landing on Mars in the 2030s. But thanks to Epic Games’ Unreal Engine 4, anyone who owns a virtual reality headset will be able to explore the Red Planet in 2016.
We’re thrilled to announce that Penrose’s VR film “The Rose And I,” built with Unreal Engine 4, will make its World Premiere in the New Frontier section at the Sundance Film Festival 2016. A mobile VR preview of this film, titled “Rosebud,” can be seen in Penrose’s ROSE app, which will be released today for Gear VR in the Oculus Store. For our Gear VR film, we created a movement mechanism utilizing the built-in Gear VR touchpad that allows the viewer to rotate the primary object in front of them in real time throughout the duration of the short film. This allows the viewer to watch the story from different viewpoints. We call this particular mode of interactivity “Touch Orbit”—or “Torbit” for short.
We’re thrilled to announce that Penrose’s VR film “The Rose And I,” built with Unreal Engine 4, will make its World Premiere in the New Frontier section at the Sundance Film Festival 2016. A mobile VR preview of this film, titled “Rosebud,” can be seen in Penrose’s ROSE app, which will be released today for Gear VR in the Oculus Store. For our Gear VR film, we created a movement mechanism utilizing the built-in Gear VR touchpad that allows the viewer to rotate the primary object in front of them in real time throughout the duration of the short film. This allows the viewer to watch the story from different viewpoints. We call this particular mode of interactivity “Touch Orbit”—or “Torbit” for short.
Hear from Oculus, Weta Digital, NVIDIA, Epic Games and many others in our four-part VR documentary series, Sense of Presence.
Hear from Oculus, Weta Digital, NVIDIA, Epic Games and many others in our four-part VR documentary series, Sense of Presence.
Developers recently gathered in Hollywood for the second Oculus Connect to experience new VR content, learn from experts in the exciting new medium, and discover what’s next from Oculus and their partners. From Oculus Story Studio’s impressive Henry short film to the unveil of Epic’s new VR demo, Bullet Train, Unreal Engine was everywhere, on the floor and on the stage.
Epic puts enormous effort into building great technology and content for the Oculus Rift and Gear VR. We believe that the VR revolution currently underway will open up unprecedented opportunities for game developers, filmmakers, and other creative folks. Using the Oculus Touch controller for locomotion, we've built a world-scale VR gunfight experience with gameplay that weaves in and out of bullet time. Presenting: Bullet Train.
Artistic expression and the telling of tales are core to the human experience. We’re all storytellers, through our actions or through our words. How we tell our stories, however, is rapidly changing - a fact that designer, author and creator Ariel Arias is keenly aware of.
Artistic expression and the telling of tales are core to the human experience. We’re all storytellers, through our actions or through our words. How we tell our stories, however, is rapidly changing - a fact that designer, author and creator Ariel Arias is keenly aware of.
Telling the story from the perspective of a lone astronaut surviving amongst spacecraft wreckage in outer space, ADR1FT is a first-person experience like no other. Floating through the post-catastrophe ether, and dealing with slight amnesia, the player moves fluidly between exploration and puzzle-solving to unravel what has happened.
Telling the story from the perspective of a lone astronaut surviving amongst spacecraft wreckage in outer space, ADR1FT is a first-person experience like no other. Floating through the post-catastrophe ether, and dealing with slight amnesia, the player moves fluidly between exploration and puzzle-solving to unravel what has happened.
We first used Unreal Engine 4 around the end of August 2014 after viewing many videos floating around the internet showcasing what looked to be one of the best looking engines available. It wasn't until one of our team members stumbled upon a video from Reddit demonstrating the blueprint editor and material blending that we finally looked into it. Unreal Engine 4's ease of use, not to mention the countless possibilities for developing quick prototypes, was what eventually drew us in to actually learn and use the engine. Here's our experience in building NewRetroArcade
We first used Unreal Engine 4 around the end of August 2014 after viewing many videos floating around the internet showcasing what looked to be one of the best looking engines available. It wasn't until one of our team members stumbled upon a video from Reddit demonstrating the blueprint editor and material blending that we finally looked into it. Unreal Engine 4's ease of use, not to mention the countless possibilities for developing quick prototypes, was what eventually drew us in to actually learn and use the engine. Here's our experience in building NewRetroArcade
Eve: Valkyrie started as an internal passion project to investigate the possibilities of virtual reality, but press and player enthusiasm couldn't be denied after showing an early version of the game at CCP's Fanfest.
Hello. I am Benoit Dereau and I am the CG generalist and level designer behind the Unreal Paris apartment. I was asked to talk a bit about how I came to create it and what led to it… Here is my story.
At San Diego Comic Con 2014, Guillermo del Toro was on hand to experience what it would be like to step inside the world of his Pacific Rim movie franchise. Since 3D Hollywood movie experiences can only go so far, Del Toro worked with the technology gurus at Legendary Pictures to create a virtual reality experience for fans attending the convention.