https://www.unrealengine.com/rssUnreal Engine - News, Developer Interviews, Spotlights, Tech BlogsFeed containing the latest news, developer interviews, events, spotlights, and tech blogs related to Unreal. Unreal Engine 4 is a professional suite of tools and technologies used for building high-quality games and applications across a range of platforms. Unreal Engine 4’s rendering architecture enables developers to achieve stunning visuals and also scale elegantly to lower-end systems.en-US<p>TT Games brings Gotham City to life in LEGO <em>Batman:</em> <em>Legacy of the Dark Knight</em></p>https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmtsu7vy06vlx07ogtmlfxbf1<img src="https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmtsu7vy06vlx07ogtmlfxbf1" /> We caught up with TT Games to find out how UE5 features such as World Partition, the Gameplay Ability System, and more helped them fulfill their vision for an open world Gotham City in LEGO <em>Batman:</em> <em>Legacy of the Dark Knight</em>.GamesOpen WorldWorld PartitionGameplay Abilities SystemSequencerUE5Unreal InsightsLEGO Batman: Legacy of the Dark KnightTT GamesInterviewsMon, 21 Sep 2026 00:00:00 GMTMon, 21 Sep 2026 00:00:00 GMThttps://www.unrealengine.com/developer-interviews/tt-games-brings-gotham-city-to-life-in-lego-batman-legacy-of-the-dark-knight<p>Stepping inside a retro anime-inspired game: a look into the rendering of <em>Orbitals</em></p>https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmt7jl4hpk9nx07oe9fbv7nn3<img src="https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmt7jl4hpk9nx07oe9fbv7nn3" /> Discover how Shapefarm recreated the look of classic 80s and 90s anime in space adventure game ‘Orbitals’ using UE5. Learn how custom shaders and film-inspired effects bring its retro sci-fi world to life.GamesAnimematerial editorUE5IndiesOrbitalsShapefarmTech BlogThu, 03 Sep 2026 00:00:00 GMTThu, 03 Sep 2026 00:00:00 GMThttps://www.unrealengine.com/tech-blog/stepping-inside-a-retro-anime-inspired-game-a-look-into-the-rendering-of-orbitals<p>EMEA Dev Days | Unreal Engine</p>https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmtlkgrf500lw07n1565q2hh0<img src="https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmtlkgrf500lw07n1565q2hh0" /> Live in EMEA? Unreal Engine Dev Days are coming to a city near you, bringing together Unreal Engine developers to learn, connect, and share ideas.EventsThu, 03 Sep 2026 00:00:00 GMTThu, 03 Sep 2026 00:00:00 GMThttps://www.unrealengine.com/events/emea-dev-days<p>Here’s why Rebel Wolves chose UE5 to power its ambitious, large scale, open world RPG <em>The Blood of Dawnwalker</em></p>https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmthhgoty168w07lfdf0iewbl<img src="https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmthhgoty168w07lfdf0iewbl" /> We connected with the Warsaw-based developer to learn more about its debut project and to sink our teeth into the reasons Unreal Engine 5 was chosen.FabGamesUE5World PartitionLumenSequencerBlueprintsRPGRebel WolvesThe Blood of DawnwalkerInterviewsWed, 02 Sep 2026 00:00:00 GMTWed, 02 Sep 2026 00:00:00 GMThttps://www.unrealengine.com/developer-interviews/heres-why-rebel-wolves-chose-ue5-to-power-its-ambitious-large-scale-open-world-rpg-the-blood-of-dawnwalker<p>August’s Epic learning content: Networked physics, dynamic audio, and more</p>https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmt7p0u9b1rym07oj7wpj0h3k<img src="https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmt7p0u9b1rym07oj7wpj0h3k" /> Explore free Epic learning content that covers everything from networked physics and features like Mesh Terrain to tips on key workflows, such as project optimization, material creation, and beyond.GamesFilm & TelevisionAnimationTutorialsMesh TerrainUnreal Engine 5.8PhysicsGame Animation Sample ProjectMetaSoundsVirtual ProductionMCPLearningFri, 28 Aug 2026 00:00:00 GMTFri, 28 Aug 2026 00:00:00 GMThttps://www.unrealengine.com/learning/augusts-epic-learning-content-networked-physics-dynamic-audio-and-more<p>City Sample gets a major update with PCG and Unreal MCP workflows</p>https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmsxqgcmqnsuj06lebm2w2306<img src="https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmsxqgcmqnsuj06lebm2w2306" /> The City Sample project has been updated for Unreal Engine 5.8 with completely new levels that leverage recent advances in the engine, as well as a collection of additional toolsets, content, and examples for procedural worldbuilding.Sample ProjectsPCGGamesFilm & TelevisionSimulationArchitectureUnreal Engine 5.8World PartitionMegaplantsFabNanite FoliageCity SampleUnreal MCPLearningThu, 27 Aug 2026 00:00:00 GMTThu, 27 Aug 2026 00:00:00 GMThttps://www.unrealengine.com/learning/city-sample-gets-a-major-update-with-pcg-and-unreal-mcp-workflows<p><em>'Star Wars</em> Zero Company': Bit Reactor crafts a galaxy of tactical possibilities with UE5</p>https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmt8pvfr42rwv07olwvl4zj89<img src="https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmt8pvfr42rwv07olwvl4zj89" /> We caught up with Bit Reactor's Technical Director, Ryan McFall, to find out why Unreal Engine 5 was chosen for the studio's debut project and which UE5 features stood out to the team most during development.InterviewsTue, 25 Aug 2026 00:00:00 GMTTue, 25 Aug 2026 00:00:00 GMThttps://www.unrealengine.com/developer-interviews/star-wars-zero-company-bit-reactor-crafts-a-galaxy-of-tactical-possibilities-with-ue5<p>Unreal Engine 5.8 is now available</p>https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmqgp745a38sh07og8o13mphx<img src="https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmqgp745a38sh07og8o13mphx" /> Build bigger, better, more differentiated worlds in less time; easily populate them with high-fidelity animated characters and custom vegetation; and light and render them at the speed and quality your audiences demand.GamesMobileIndiesFilm & TelevisionArchitectureAutomotive & TransportationSimulationAnimationBroadcast & Live EventsVirtual ProductionLumenMegaLightsUE 5.8NewsTue, 23 Jun 2026 00:00:00 GMTTue, 23 Jun 2026 00:00:00 GMThttps://www.unrealengine.com/news/unreal-engine-5-8-is-now-available<p>The road to Unreal Engine 6</p>https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmq9rgre02go607lp7of937we<img src="https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmq9rgre02go607lp7of937we" /> We have started the road to UE6, where Unreal Engine and UEFN will come together into a single, unified engine. Read more about our vision, transition plans, and timeline.GamesMobileIndiesFilm & TelevisionAnimationUE 6NewsMon, 22 Jun 2026 00:00:00 GMTMon, 22 Jun 2026 00:00:00 GMThttps://www.unrealengine.com/news/the-road-to-ue-6<p>State of Unreal 2026: Top news from the show</p>https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmqi2n8o673uc07n72ce9l2xy<img src="https://cms-assets.unrealengine.com/AiKUh5PQCTaOFnmJDZJBfz/cmqi2n8o673uc07n72ce9l2xy" /> At State of Unreal 2026, we shared our vision for Unreal Engine 6, released Unreal Engine 5.8, open-sourced the next-generation version control system Lore, highlighted UEFN’s growing developer ecosystem, and previewed improvements to the Epic Games Store. Learn more here.GamesFilm & TelevisionArchitectureAutomotive & TransportationBroadcast & Live EventsSimulationUEFNIndiesMobileUnreal Fest Chicago 2026LoreUE 5.8UE 6State of Unreal 2026EventsWed, 17 Jun 2026 00:00:00 GMTWed, 17 Jun 2026 00:00:00 GMThttps://www.unrealengine.com/news/state-of-unreal-2026-top-news-from-the-show