The creators of Serious Sam and The Talos Principle, Croteam have been building games in their in-house engine for more than two decades. But everything changed when they saw the “dazzling Unreal Engine 5 demo.” The result? A complete shift to UE5 for The Talos Principle 2.
The team behind Racing Master talks about its commitment to recreating the realistic feel of high-end sports cars and optimizing Unreal Engine for cross-platform games on mobile and game simulator on PC.
With Tower of Fantasy, Hotta Studio utilized the power of Unreal Engine to bring its debut title to iOS, Android, PC, PlayStation 4, and PlayStation 5.
With Tower of Fantasy, Hotta Studio utilized the power of Unreal Engine to bring its debut title to iOS, Android, PC, PlayStation 4, and PlayStation 5.
After its work on Marvel and Disney titles, Kabam is making its own universe with King Arthur: Legends Rise, a cinematic RPG reimagining of the Arthurian myth.
After its work on Marvel and Disney titles, Kabam is making its own universe with King Arthur: Legends Rise, a cinematic RPG reimagining of the Arthurian myth.
Summerfall Studios is spearheaded by David Gaider, who worked on acclaimed games such as Baldur's Gate II: Shadows of Amn, Dragon Age: Origins, and Star Wars: Knights of the Old Republic.
Ironwood Studios talks about the production realities of development with a small team, nailing the feel of driving survival, and how Unreal Engine helped the studio fill out its anomalous portrayal of the Pacific Northwest.
In our first Unreal Developer Roundtable, we invited three former devs who worked in the AAA space (David Gaider, James Tinsdale, and Alex Dracott) and talked about how they branched out to form their own indie studios.
In our first Unreal Developer Roundtable, we invited three former devs who worked in the AAA space (David Gaider, James Tinsdale, and Alex Dracott) and talked about how they branched out to form their own indie studios.
Quite OK Games, the indie studio behind mountainside city builder Laysara: Summit Kingdom, talks about how Unreal Engine and other tools keep it ahead of the game development avalanche.
Quite OK Games, the indie studio behind mountainside city builder Laysara: Summit Kingdom, talks about how Unreal Engine and other tools keep it ahead of the game development avalanche.
CYGNI: All Guns Blazing represents an amazing journey for KeelWorks, with one founder making the transition from working at Pixar to creating a blistering shoot ‘em up experience.
CYGNI: All Guns Blazing represents an amazing journey for KeelWorks, with one founder making the transition from working at Pixar to creating a blistering shoot ‘em up experience.
Newcore Games explains how it brought together the fast-paced combos of a fighting game, the vast interconnected world of a Metroidvania, and a unique mystical and cybernetic aesthetic to create The Devil Within: Satgat.
Newcore Games explains how it brought together the fast-paced combos of a fighting game, the vast interconnected world of a Metroidvania, and a unique mystical and cybernetic aesthetic to create The Devil Within: Satgat.
Bonsai Collective talks about the manga inspiration behind Luna Abyss, bringing “bullet hell” into first-person, and how Unreal Engine helped them craft a vast prison players must escape from.
Bonsai Collective talks about the manga inspiration behind Luna Abyss, bringing “bullet hell” into first-person, and how Unreal Engine helped them craft a vast prison players must escape from.
Developer Unreliable Narrators talks about how it collaborated with authentic sources to craft Two Falls’ engaging tale of French and Indigenous cultures meeting for the first time.
Located in Norway, studio Arctic Hazard leans on its local history to develop Norse, a MegaGrant recipient and turn-based tactical adventure that utilizes UE5, Quixel Megascans, and MetaHumans for its lush, realistic visuals.
Located in Norway, studio Arctic Hazard leans on its local history to develop Norse, a MegaGrant recipient and turn-based tactical adventure that utilizes UE5, Quixel Megascans, and MetaHumans for its lush, realistic visuals.
Square Enix and development partner TOSE CO., LTD. explain how they revitalized a PSP prequel with CRISIS CORE –FINAL FANTASY VII– REUNION and brought the updated game to a wide variety of platforms.
Developer Arkane Austin explains how it approached bringing the immersive sim gameplay and narrative worldbuilding of its previous games to Redfall, an all-new co-op FPS.
Developer Arkane Austin explains how it approached bringing the immersive sim gameplay and narrative worldbuilding of its previous games to Redfall, an all-new co-op FPS.
The team at Passion Republic Games talk about being inspired by classic tokusatsu films, designing their own unique kaiju, and getting to work with Godzilla.
Firaxis Games, the studio behind the XCOM franchise, dives into the supernatural side of the Marvel Universe in this super-powered tactical strategy game. Find out how they flipped the formula.
Thirdverse explains how it packs in all the action you’d expect from a hero shooter into X8, a VR game where players can enjoy high-speed tactical combat and use hand gestures to activate powerful abilities.
Thirdverse explains how it packs in all the action you’d expect from a hero shooter into X8, a VR game where players can enjoy high-speed tactical combat and use hand gestures to activate powerful abilities.
Developer Tango Gameworks talks about how Blueprints, UE’s Animation Editor, and the Editor Utility Widget allowed the studio to create the unique rhythmic action gameplay.
Developer Tango Gameworks talks about how Blueprints, UE’s Animation Editor, and the Editor Utility Widget allowed the studio to create the unique rhythmic action gameplay.
For the 25th anniversary of the ONE PIECE manga and anime series, Bandai Namco Entertainment and ILCA explain how they crafted ONE PIECE ODYSSEY, an immense RPG adventure that honors the series’ history.
For the 25th anniversary of the ONE PIECE manga and anime series, Bandai Namco Entertainment and ILCA explain how they crafted ONE PIECE ODYSSEY, an immense RPG adventure that honors the series’ history.
Syohei Ogami of Kanata Lab spent years as a successful musician, only to see a musical project turn into 34EVERLAST, a high-speed action game that you can complete in as little as 10 minutes.
Ryu Ga Gotoku Studio revisits one of its older Yakuza spin-offs with Like a Dragon: Ishin. The developer turns to Unreal Engine to remaster a title that never saw a Western release until now.
Ryu Ga Gotoku Studio revisits one of its older Yakuza spin-offs with Like a Dragon: Ishin. The developer turns to Unreal Engine to remaster a title that never saw a Western release until now.
Developer First Contact Entertainment explains how it pushed its squad-based shooter forward with Firewall Ultra, utilizing next-gen tech like the PlayStation®VR2 and Unreal Engine 5.
Developer First Contact Entertainment explains how it pushed its squad-based shooter forward with Firewall Ultra, utilizing next-gen tech like the PlayStation®VR2 and Unreal Engine 5.
Following the award-winning A Fisherman’s Tale, InnerspaceVR returns with an all-new virtual reality puzzle experience. Another Fisherman’s Tale continues to push the boundaries of the medium while offering a charming adventure for protagonist Bob the Fisherman to explore.
CROSSFIRE: Sierra Squad sees the fast-paced first-person shooter moving into virtual reality. Developer Smilegate explains how Unreal Engine and an Epic MegaGrant helped build an immersive experience on PlayStation®VR2.
CROSSFIRE: Sierra Squad sees the fast-paced first-person shooter moving into virtual reality. Developer Smilegate explains how Unreal Engine and an Epic MegaGrant helped build an immersive experience on PlayStation®VR2.
Developed by Belgian developer Cyborn, who comes from a media and entertainment background, Hubris captures the scope, scale, and beauty of AAA games, but finds a whole new perspective in virtual reality.
Technical Director at Limbic Entertainment Mohamed Hafez talks about Park Beyond’s approach to landscape generation, discusses how the game’s NPCs work, and explains how Unreal Engine helps the team assemble large scenes.