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    News

    Unreal Engine 4.27 released!

    Creators across all industries have something to celebrate with this release: In‑camera VFX goes next-level with a slew of efficiency, quality, and ease-of-use improvements, while other highlights include path tracing for stunning final images, out-of-the-box access to Oodle and Bink, production-ready Pixel Streaming, and much more.
    Spotlight

    Taking Unreal Engine's latest in-camera VFX toolset for a spin

    Spotlight

    Taking Unreal Engine's latest in-camera VFX toolset for a spin

    Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset, part of the extensive suite of virtual production tools in the upcoming Unreal Engine 4.27 release. To put each of the tools new through their paces, they created a short test piece to mimic a production workflow.

    Unreal Engine 5 is now available in Early Access!

    News
    May 26
    News

    Unreal Engine 5 is now available in Early Access!

    This Early Access build of UE5 is intended for game developers who like to live on the bleeding edge to start testing features and prototyping their next games. This is your first chance to get your hands on Lumen, Nanite, and much more.

    Early Access to MetaHuman Creator is now available!

    News
    April 14
    News

    Early Access to MetaHuman Creator is now available!

    Have you been waiting to get your hands on MetaHuman Creator? Now’s your opportunity to join the Early Access program and start creating your own unique MetaHumans.
    Spotlight

    REALTIME delivers cinematics in record time on Codemasters’ new F1 2021 game

    Spotlight

    REALTIME delivers cinematics in record time on Codemasters’ new F1 2021 game

    With the finish line just weeks away, real-time technology came to the rescue and enabled REALTIME to deliver two and a half hours of additional cinematic cutscenes in record time on Codemasters’ new F1 2021 game.  
    Spotlight

    Lamborghini shifts gears for a new digital-first landscape

    Spotlight

    Lamborghini shifts gears for a new digital-first landscape

    Powered by Audi Business Innovation’s Automotive Visualization Platform, Lamborghini’s new real-time car configurator leverages Unreal Engine photorealism to deliver best-in-class visuals.
    News
    August 18

    Unreal Online Learning offers new courses for better user experiences

    This month’s new courses at the Unreal Online Learning portal show you how to make compelling soundscapes through audio mixing and effects. You can also learn to use Unreal Engine’s accessibility features to make your game friendlier to users with disabilities.
    News

    Unreal Online Learning offers new courses for better user experiences

    This month’s new courses at the Unreal Online Learning portal show you how to make compelling soundscapes through audio mixing and effects. You can also learn to use Unreal Engine’s accessibility features to make your game friendlier to users with disabilities.
    News
    August 17

    MetaSounds in UE5: From Miniguns to Music

    This explosive 30 minute development demonstration walks newcomers through some of the cool features of MetaSounds and how to go about implementing them in their own projects.
    News

    MetaSounds in UE5: From Miniguns to Music

    This explosive 30 minute development demonstration walks newcomers through some of the cool features of MetaSounds and how to go about implementing them in their own projects.
    Interview
    August 16

    How Thor movies, a love of co-op, and survival inspired Tribes of Midgard

    Norsefell’s Tribes of Midgard is a colorful blending of Diablo meets Don’t Starve Together with a healthy dose of Ragnarok.
    Interview

    How Thor movies, a love of co-op, and survival inspired Tribes of Midgard

    Norsefell’s Tribes of Midgard is a colorful blending of Diablo meets Don’t Starve Together with a healthy dose of Ragnarok.

    Winning entry breakdown: ‘Blending the old world with the new’, Twinmotion Community Challenge #6

    Event
    August 16
    Event

    Winning entry breakdown: ‘Blending the old world with the new’, Twinmotion Community Challenge #6

    Architecture student Jesufolahanmi Oyedeji reveals the techniques and processes behind his winning entry for the sixth Twinmotion Community Challenge.

    Register now for the 2021 Epic MegaJam

    News
    August 12
    News

    Register now for the 2021 Epic MegaJam

    In celebration of the game development industry, and the spirit of collaboration, the 2021 Epic MegaJam is here. Get your team together and get jamming on a brand-new game—we have no doubt the community will enjoy the fruits of your labors as much as you will!
    Spotlight

    Engine House tames animated short Wylder with real-time workflows

    Spotlight

    Engine House tames animated short Wylder with real-time workflows

    Creating an animated short film in less than three months with a very small team while working from home is no mean feat. But that’s exactly what one Cornish studio has achieved. Adapted from wordless children’s book Wylder, the film is rendered entirely as final pixels in Unreal Engine.
    Interview
    August 12

    How a team of three created a narrative masterpiece in The Forgotten City

    Modern Storyteller founder explains how he and two others created such a riveting experience with The Forgotten City.
    Interview

    How a team of three created a narrative masterpiece in The Forgotten City

    Modern Storyteller founder explains how he and two others created such a riveting experience with The Forgotten City.
    Tech Blog
    August 11

    Creating the illustrative look of Season using Unreal Engine

    How Scavengers Studio blended a 2D illustrative art style with 3D graphics in beautiful adventure game Season.
    Tech Blog

    Creating the illustrative look of Season using Unreal Engine

    How Scavengers Studio blended a 2D illustrative art style with 3D graphics in beautiful adventure game Season.
    News
    August 10

    Lumen in UE5: Let there be light!

    Lumen is the result of years of research at Epic to bring real-time Global Illumination and reflections to Unreal Engine. In this video, we'll show what it is, talk about its features, and walk you through a high-level overview of how it works.
    News

    Lumen in UE5: Let there be light!

    Lumen is the result of years of research at Epic to bring real-time Global Illumination and reflections to Unreal Engine. In this video, we'll show what it is, talk about its features, and walk you through a high-level overview of how it works.
    Spotlight

    Personalized advertising with Mackevision’s AWS-powered render-on-demand system

    Spotlight

    Personalized advertising with Mackevision’s AWS-powered render-on-demand system

    The power of AWS cloud computing and Unreal Engine real-time rendering has been combined in Mackevision’s new render-on-demand system, offering a way to create personalized, photorealistic marketing assets in seconds. 
    Spotlight

    Sony Music's 'digital Madison Beer' sets the virtual concert world on fire

    Spotlight

    Sony Music's 'digital Madison Beer' sets the virtual concert world on fire

    Prepare yourself for the most photorealistic pop performance yet. Using virtual production and digital human tech, Madison Beer, Sony Music and Magnopus have set a new bar for virtual concerts, thrilling fans who had no choice but to stay at home.

    Over 80 Unreal Engine games highlighted during recent summer events

    News
    August 6
    News

    Over 80 Unreal Engine games highlighted during recent summer events

    With titles like Atlus’ Shin Megami Tensei V and Gearbox Software’s Tiny Tina's Wonderlands, over 20 new Unreal Engine-powered games were revealed during recent gaming events like E3 and Summer Games Fest.

    Explore four new Fortnite Creative lesson plans for teachers

    News
    August 6
    News

    Explore four new Fortnite Creative lesson plans for teachers

    Hold students’ attention using one of the most popular games in the world. With our free Fortnite Creative lesson plans, you can explore science, design, and history concepts using a dynamic game environment.
    Spotlight

    Ferrari races towards the Metaverse with real-time technology

    Spotlight

    Ferrari races towards the Metaverse with real-time technology

    As the Ferrari 296 GTB becomes the first real-life, drivable car in Fortnite, we look at how Ferrari’s early adoption of real-time technology paved the way for this achievement—and why it makes the brand perfectly poised to capitalize on the Metaverse.
    Interview
    August 5

    How Square Enix impressively optimized FINAL FANTASY VII REMAKE INTERGRADE for next-gen

    Square Enix developers share how they took advantage of PlayStation 5’s extra performance power to bolster FINAL FANTASY VII REMAKE’s lighting, framerate, VFX, load times, and more.  
    Interview

    How Square Enix impressively optimized FINAL FANTASY VII REMAKE INTERGRADE for next-gen

    Square Enix developers share how they took advantage of PlayStation 5’s extra performance power to bolster FINAL FANTASY VII REMAKE’s lighting, framerate, VFX, load times, and more.  
    Tech Blog
    August 4

    Animating and rigging the robot in Valley of the Ancient

    Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
    Tech Blog

    Animating and rigging the robot in Valley of the Ancient

    Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
    Event
    August 4

    Join us at virtual SIGGRAPH 2021!

    SIGGRAPH 2021 is around the corner, and we’re excited to be taking part! We’ll have on-demand presentations on the Unreal Fellowship and UE 4.27, and a live Birds of a Feather discussion on the Metaverse. We’re also taking part in two great sessions with AWS and a number of courses. 
    Event

    Join us at virtual SIGGRAPH 2021!

    SIGGRAPH 2021 is around the corner, and we’re excited to be taking part! We’ll have on-demand presentations on the Unreal Fellowship and UE 4.27, and a live Birds of a Feather discussion on the Metaverse. We’re also taking part in two great sessions with AWS and a number of courses. 
    News

    Nanite in UE5: The End of Polycounts?

    News

    Nanite in UE5: The End of Polycounts?

    Nanite allows for millions of poly models to be rendered effortlessly in real time. But how does it work? In this feature video, we show you everything you need to know about working with high-res assets in real-time projects.
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