September 3, 2026

Stepping inside a retro anime-inspired game: a look into the rendering of Orbitals

Discover how Shapefarm recreated the look of classic 80s and 90s anime in space adventure game ‘Orbitals’ using UE5. Learn how custom shaders and film-inspired effects bring its retro sci-fi world to life.
August 12, 2026

Download the latest Game Animation Sample Project—now updated for UE 5.8!

The Game Animation Sample Project is back with a brand-new update for Unreal Engine 5.8. Showcasing the latest and greatest in-engine animation features, this release includes new physics, motion matching, pose searching, and look-at features—and more.
March 18, 2026

Bringing stunning visuals to UE mobile games with Arm Accuracy Super Resolution

Arm Accuracy Super Resolution (ASR) brings desktop-like visuals to mobile gaming with temporal upscaling. Built on AMD FSR2 and optimized for mobile by Arm, it reduces GPU load, improves power efficiency, and delivers stunning graphics—and it’s available as a free plugin for UE5!
December 3, 2025

Explore the updates to the Game Animation Sample Project in UE 5.7

The Game Animation Sample Project (GASP) has been updated for 5.7! From the addition of the Mover plugin and Smart object setups to a new slide feature,  locomotion style, and much more, there are plenty of new things to check out in GASP 5.7.
December 1, 2025

Optimizing blood and VFX systems in UE5 for Let Them Come: Onslaught

Discover how Tuatara Games optimized thousands of blood decals and FX events in Unreal Engine 5 for the smooth, chaotic gameplay of Let Them Come: Onslaught.
September 12, 2025

Unreal Fellowship: Games—explore the making of six awesome games in three weeks

The Unreal Fellowship: Games 2025 saw a group of intrepid devs take on intensive, bootcamp-style training to propel them to new heights in game development. Check out the stories behind six of the resulting games here.
June 23, 2025

Parrot Game Sample: a new practical resource for game devs switching to Unreal Engine

Want a practical and fun way to learn game development in Unreal Engine if you’re coming from Unity experience? Secret Dimension created the same game in each engine and documented everything for you. Check out the sample project here. 
March 27, 2025

Geely Galaxy E8 smart cockpit: inspired by the stars, powered by Unreal Engine

Discover the immersive audiovisual experience on the Galaxy E8's dashboard, thanks to Unreal Engine's rendering and optimization tools, the Qualcomm Snapdragon chip, and a development team devoted to providing a stellar user experience.
February 4, 2025

Game engines and shader stuttering: Unreal Engine's solution to the problem

Take a deep dive into Pipeline State Object (PSO) precaching and find out how this innovative technique has evolved since its introduction in UE 5.2 to the point that it now prevents most kinds of shader compilation stutters. 
January 31, 2025

Bringing Unreal Engine on macOS up to feature parity with Windows—progress report

Today, we’re excited to share a comprehensive update on the state of Unreal Engine running on macOS devices. Our goal is to achieve feature parity with Windows and provide a cohesive experience for users across all platforms. Find out how we’re doing.
December 20, 2024

Explore the new updates to the Game Animation Sample Project in UE 5.5

The Game Animation Sample Project has been updated for UE 5.5 with over 300 animations, a new Experimental setup that provides better artist control without diminishing quality, setups that are 100% networked and ready for multiplayer, mobile support—and more!
May 6, 2024

EVERSPACE 2 sets a course for the future through Unreal Engine 5

EVERSPACE 2 developer ROCKFISH games shares some of the benefits and challenges found during its experience migrating from UE4 to UE5.
March 15, 2024

Bringing Verse Transactional Memory Semantics to C++

From Fortnite version 28.10, some of our servers are compiled with a new compiler that gives C++ transactional memory semantics compatible with Verse. Find out how the compiler and its runtime work and how this will impact the Verse ecosystem.
October 25, 2023

Taking the leap on Nightingale: How Inflexion Games upgraded from UE4 to UE5 mid-development

Senior team members at Inflexion Games reveal why they chose to upgrade to Unreal Engine 5 midway through developing Nightingale, and share tips, tricks, and best practices that could help you do the same with your project.
September 26, 2023

Inside the Medieval Game Environment, now updated for UE5

Learn more about how we’ve updated the Medieval Game Environment to use the latest Unreal Engine features. Now available on the UE Marketplace.
September 19, 2023

How Odyssey Interactive launched live-service game Omega Strikers across mobile, console, and PC

Odyssey Interactive shares techniques and best practices used to release Omega Strikers on Android and iOS simultaneously with Console and PC.
May 30, 2023

Unreal Engine 5.2 brings native support for Apple Silicon and other developments for macOS

Starting with Unreal Engine 5.2, the Unreal Editor for macOS is built and distributed as a universal binary, providing native support for past-generation Intel-based and current-generation Apple Silicon-based Macs in a single package. This tech blog will explain what that means for you.
January 26, 2023

Lumen brings real-time global illumination to Fortnite Battle Royale Chapter 4

Discover how Lumen elevated the lighting in Fortnite Battle Royale Chapter 4 with accurate global illumination, ray-traced reflections on glossy surfaces (even indoors), and dynamic lighting that reacts to game events in real time. 
January 26, 2023

Virtual Shadow Maps in Fortnite Battle Royale Chapter 4

Explore how Virtual Shadow Maps combine with the power of Nanite to efficiently render accurate shadows—from close range all the way to the horizon—in Fortnite Battle Royale Chapter 4.
January 26, 2023

Bringing Nanite to Fortnite Battle Royale in Chapter 4

Discover how the new Nanite Programmable Rasterizer in Unreal Engine 5.1 enables you to leverage features like World Position Offset, Pixel Depth Offset, custom UVs, and more—and see the system in action in Fortnite Battle Royale Chapter 4!
December 12, 2022

Virtual Assets in Unreal Engine 5.1—smaller, faster data syncs

Want a way to streamline your game development process with smaller workspaces and faster data syncs? A new feature released with Unreal Engine 5.1 could be just the thing you’re looking for. Explore Virtual Assets in this tech blog.
November 23, 2022

Chasing the Unseen leverages fractal math to generate its environments

Find out how a solo indie developer leveraged Unreal, Houdini, and fractal math to create otherworldly landscapes filled with colossal creatures.