Animation features The Life of Our Lord and Golden Panda leveraged an innovative pipeline using the real-time technology of Unreal Engine. Learn more about the production process and the value Unreal Engine brings.
An update from the Epic Games rendering team on the exciting changes coming to auto exposure (eye adaptation) in Unreal Engine 4.25 that can impact the look of your project. Learn about the new workflows, features, and more in this preview.
Real-time performance capture can transfer an actor’s entire performance to a digital character on the fly. Get an understanding of how these systems work, and which one is right for you, in our new white paper “Choosing a real-time performance capture system.”
In the Age of Experience, users demand engaging, interactive, high-fidelity content in real time. In this new white paper, find out how Epic Games' exploration of WebGL and HTML5 led to the development of the Pixel Streaming solution in Unreal Engine, and get the details on how it works.
More and more industries are using multiple large displays to immerse participants in a real-time environment. In this new white paper, learn how nDisplay technology was developed to meet the need for real-time rendering distribution and network management for scaled displays.
Force Field Entertainment Chief Engineer Sander Smid-Merlijn and Principal Technical Artist Ron Kamphuis explain how they push texture resolution and graphical fidelity by building tools that allow them to optimize static environments.
With the advent of real-time ray tracing in Unreal Engine, immersive experiences can now be as realistic as offline renderings, bringing new possibilities to architectural visualization. What’s more, setting up shadows, reflections, and sky illumination is significantly easier than before.