Developer Unreliable Narrators talks about how it collaborated with authentic sources to craft Two Falls’ engaging tale of French and Indigenous cultures meeting for the first time.
Virtual worlds can be joyful experiences that speak to people from all walks of life…if you design them that way. Learn how California College of the Arts is turning students into thoughtful world-builders who know how to welcome all-comers.
Located in Norway, studio Arctic Hazard leans on its local history to develop Norse, a MegaGrant recipient and turn-based tactical adventure that utilizes UE5, Quixel Megascans, and MetaHumans for its lush, realistic visuals.
Located in Norway, studio Arctic Hazard leans on its local history to develop Norse, a MegaGrant recipient and turn-based tactical adventure that utilizes UE5, Quixel Megascans, and MetaHumans for its lush, realistic visuals.
Learn how to create authentic characters for your game in this new course that focuses on self-expression, storytelling, and understanding character design principles.
Learn how to create authentic characters for your game in this new course that focuses on self-expression, storytelling, and understanding character design principles.
Ready to unlock the secrets to animating realistic facial performances? Learn how to create real-time facial animation for your MetaHumans with Faceware Analyzer and Retargeter! Start these two partnered courses today.
Ready to unlock the secrets to animating realistic facial performances? Learn how to create real-time facial animation for your MetaHumans with Faceware Analyzer and Retargeter! Start these two partnered courses today.
Find out how Flying Wild Hog used Unreal Engine to create a fun samurai action game that emulates the art style of classic Akira Kurosawa movies. From complex camera moves to time-reversed FX, Trek to Yomi was no ordinary project.
Check out our 3D animation resources! Since our last post, we’ve added a ton of new animation tutorials, guides, and samples. Dive into the new Animation Field Guide, explore the Slay sample project, and brush up on your animation techniques with our latest online courses.
Fortnite players can now dress in stunning digital versions of Balenciaga silhouettes. Find out how the pioneering fashion house has created a mind-bending, world-blending transmedia experience, reusing those same Fortnite character models for real-world 3D billboards, traditional promo materials, and more.
Developed by Japanese studio historia Inc., The Market of Light is one of the first playable UE5 tech demos that leverages next-generation tools like Lumen, Nanite, Niagara, and more.
Developed by Japanese studio historia Inc., The Market of Light is one of the first playable UE5 tech demos that leverages next-generation tools like Lumen, Nanite, Niagara, and more.
Check out the new features and tools that make it easier to work on large open worlds in Unreal Engine 5. With a bird’s-eye overview of World Partition, One File Per Actor, and more, you’ll have everything you need to start creating your own open world games.
Check out the new features and tools that make it easier to work on large open worlds in Unreal Engine 5. With a bird’s-eye overview of World Partition, One File Per Actor, and more, you’ll have everything you need to start creating your own open world games.
In this feature video, we’ll take a look at Modular Game Features, a system that lets you inject new content and experiences into your game via a plugin architecture. This allows you to add features without having to create new dependencies within the core game.
In this feature video, we’ll take a look at Modular Game Features, a system that lets you inject new content and experiences into your game via a plugin architecture. This allows you to add features without having to create new dependencies within the core game.
The Full Body Inverse Kinematic (FBIK) feature in Unreal Engine 5 allows you to construct IK in Control Rig with a high degree of control and flexibility. In this feature video, we show you how to create a 100% procedural animated character with a highly modular setup.
This explosive 30 minute development demonstration walks newcomers through some of the cool features of MetaSounds and how to go about implementing them in their own projects.
Lumen is the result of years of research at Epic to bring real-time Global Illumination and reflections to Unreal Engine. In this video, we'll show what it is, talk about its features, and walk you through a high-level overview of how it works.
Lumen is the result of years of research at Epic to bring real-time Global Illumination and reflections to Unreal Engine. In this video, we'll show what it is, talk about its features, and walk you through a high-level overview of how it works.
Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
Nanite allows for millions of poly models to be rendered effortlessly in real time. But how does it work? In this feature video, we show you everything you need to know about working with high-res assets in real-time projects.
Nanite allows for millions of poly models to be rendered effortlessly in real time. But how does it work? In this feature video, we show you everything you need to know about working with high-res assets in real-time projects.
As a new part of our Permanently Free Collection, download the high-quality photogrammetry environment pack that was featured in the spectacular Memories of Australia video short.
With a compelling story and hex-based, deck-driven combat, we catch up with Whatboy Games to learn more about the game’s evolution and ongoing development during Early Access.
When French fashion label Balenciaga wanted to create a video game to showcase its Fall 2021 collection, it turned to Dimension Studios and Streamline Media Group to put together Afterworld: The Age of Tomorrow. The result is a glimpse at the fashion industry’s future in the Metaverse.
Whether you're an indie filmmaker looking to incorporate virtual production into your workflow, or a compositor or environment artist wanting to expand your skill set, Unreal Online Learning has courses for you.
Whether you're an indie filmmaker looking to incorporate virtual production into your workflow, or a compositor or environment artist wanting to expand your skill set, Unreal Online Learning has courses for you.
Art director Andrew has always loved nature and replicating it digitally. But recreating his childhood surroundings and memories of time spent with his much-loved family has had a special importance. Here, he tells us why he poured his nostalgia into a stunning real-time short film, rendered entirely in Unreal Engine.
We’re always looking to provide you with tasty new learning content, and this month is no exception. Whether it’s virtual production, VR, animation, Twinmotion, or tips on Blueprints, we’ve got you covered.
Comprised of many Berklee College of Music graduates along with Valve and Capcom veterans, ROTU Entertainment aims to create a new epic VR fantasy series that combines music theory with a message about conservation.
What do you think of when you hear “next-gen”? On this episode of The Pulse, guest host Brian Crecente talks with seasoned devs about the revolution beyond the consoles—cross-platform titles, new ways to expand player communities, and professional-level tools and training for all.
What do you think of when you hear “next-gen”? On this episode of The Pulse, guest host Brian Crecente talks with seasoned devs about the revolution beyond the consoles—cross-platform titles, new ways to expand player communities, and professional-level tools and training for all.
Looking to gain some new skills with Unreal Engine? Check out the new course on animation fundamentals, or kick it up a notch and create your own scatter tool, get into Pixel Streaming, or design your own in-game sound.
Looking to gain some new skills with Unreal Engine? Check out the new course on animation fundamentals, or kick it up a notch and create your own scatter tool, get into Pixel Streaming, or design your own in-game sound.
Want to know how the VFX in our Unreal for all Creators video were achieved? Watch the replay of our recent webinar to find out! We’ll explore the tricks behind a number of the effects, from vertex shaders to Blueprints.
Want to know how the VFX in our Unreal for all Creators video were achieved? Watch the replay of our recent webinar to find out! We’ll explore the tricks behind a number of the effects, from vertex shaders to Blueprints.
When Andrew Svanberg Hamilton left his native Australia to pursue a career in game development on the other side of the world, he took with him deeply ingrained memories of family and landscape. Now he’s recreated them in a beautiful short film, rendered in real time in Unreal Engine.
Learn Unreal Engine skills and workflows in these new online courses that cover everything from architectural visualization VR walkthroughs to teaching with Fortnite Creative.
Get a look at some of the exciting new and improved features to our shading models in Unreal Engine 4.25 that can impact the look of your project. Learn about the new features, workflows and more.
You can now view “Building advanced effects in Niagara,” “Megascans in UE4: Photoreal Environment Creation,” and “Building natural environments in Unreal Engine” for free.
You can now view “Building advanced effects in Niagara,” “Megascans in UE4: Photoreal Environment Creation,” and “Building natural environments in Unreal Engine” for free.
Skydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed.
Skydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed.
Technical Artist Alex Bailey talks about the unique challenges of implementing RTX ray tracing in space and showcases how AstroNaughty Games overcame these hurdles to enhance the look of Grimmstar.
Bulkhead Interactive programmers walk readers through the process of porting a high fidelity first-person experience to Nintendo Switch using Unreal Engine.
Unreal Fast Track is a five-week online challenge for students around the world to learn Unreal Engine, gain industry-relevant soft skills, and attend Q&As with game development professionals.
Unreal Fast Track is a five-week online challenge for students around the world to learn Unreal Engine, gain industry-relevant soft skills, and attend Q&As with game development professionals.
An update from the Epic Games rendering team on the exciting changes coming to auto exposure (eye adaptation) in Unreal Engine 4.25 that can impact the look of your project. Learn about the new workflows, features, and more in this preview.
Archiact Marketing Manager Renee Klint and Technical Art Director John Cruz walk users through how to create 360-degree game trailers that effectively portray the immersiveness of VR on 2D screens.
Archiact Marketing Manager Renee Klint and Technical Art Director John Cruz walk users through how to create 360-degree game trailers that effectively portray the immersiveness of VR on 2D screens.
Ready to skill up on Unreal Engine in 2020? Complete an Unreal Online Learning course and share your achievement badge on social media for a chance to win a $1,000 gift card. Read on to learn more about the challenge.
Ready to skill up on Unreal Engine in 2020? Complete an Unreal Online Learning course and share your achievement badge on social media for a chance to win a $1,000 gift card. Read on to learn more about the challenge.
Whatboy Games Game Director Adam Doherty and Studio Director Dax Ginn talk about how they leveraged their AAA game development experience to make the highly polished strategy game Trials of Fire.
Whatboy Games Game Director Adam Doherty and Studio Director Dax Ginn talk about how they leveraged their AAA game development experience to make the highly polished strategy game Trials of Fire.