In our recent live webinar Creating Visual Effects With Unreal Engine, we took a look at how the stunning VFX in the Unreal for All Creators brand film were achieved.
Missed it? You can watch the replay right here!
To celebrate creators across all industries, we commissioned artist and director FILFURY and his team at The Mill to make a short brand film using Unreal Engine.
In this webinar, Epic Games’ Technical Artist Malachi Duncan provides an insight into how the artist-friendly visual effects for the video were created inside Unreal Engine.
You’ll learn how to:
Prepare and export meshes for rigid body animation using 3ds Max and Unreal Engine’s Pivot Painter tool
Create a vertex shader using submesh pivots
Use data assets to make the Blueprint asset artist-friendly
Create a ripple effect
FILFURY’s experience of working in Unreal Engine for the project changed his outlook on the future of visual effects creation. You can find out more in this behind-the-scenes interview.
Looking for more learning content?
Check out the full webinar series to hear expert advice from Epic and industry speakers on a range of topics. And visit our Unreal Online Learning portal for hands-on video courses and guided learning paths.
Looking to gain some new skills with Unreal Engine? Check out the new course on animation fundamentals, or kick it up a notch and create your own scatter tool, get into Pixel Streaming, or design your own in-game sound.