Full Body IK: Procedural Dragon Animations

Andreas Suika |
August 24, 2021
Unlike traditional inverse kinematic solvers that operate on a single chain with a single effector, Full-Body IK allows for multiple effectors and sophisticated per-bone settings to control the entire body.

FBIK in Unreal Engine 5 enables you to construct Control Rigs that can be posed and driven with a high degree of control and flexibility, delivering natural, believable motion

In this video, Andreas Suika (@AndiDev_) shows you how to integrate FBIK into your animation workflow. Using the solver and integrating it in a highly modular approach, we create a 100% procedural animated dragon. You will see the power and flexibility of Post Process Animation Blueprints as they breathe life into the dragon by leveraging physics and several control rigs on the same character. 

Andreas demonstrates how FBIK can be used to  modify and adjust animation in real time when a character needs to reach toward a location in the world, as demonstrated when the dragon character moves his head towards apples that are laying around in the world. 
 

    Get Unreal Engine 5 Early Access

    If you’re an existing Unreal Engine user, you can get UE5 Early Access and the Valley of the Ancient sample project from the Epic Games Launcher. If you’re new to Unreal Engine, we suggest getting to know UE 4.26 as a first step.
    <em>The Future of Animation</em>
    Event
    June 27

    The Future of Animation

    Join us for The Future of Animation, a month-long event where we celebrate the success of industry leaders and share resources for those who are just getting started.
    <em>The Future of Animation</em>
    Event

    The Future of Animation

    Join us for The Future of Animation, a month-long event where we celebrate the success of industry leaders and share resources for those who are just getting started.
    New release brings Mesh to MetaHuman to Unreal Engine, and much more!
    News
    June 9

    New release brings Mesh to MetaHuman to Unreal Engine, and much more!

    This release of the MetaHuman framework brings not only new features for MetaHuman Creator, but also an exciting new MetaHuman Plugin for Unreal Engine, as well as support for the new character rigging, animation, and physics features in Unreal Engine 5.
    New release brings Mesh to MetaHuman to Unreal Engine, and much more!
    News

    New release brings Mesh to MetaHuman to Unreal Engine, and much more!

    This release of the MetaHuman framework brings not only new features for MetaHuman Creator, but also an exciting new MetaHuman Plugin for Unreal Engine, as well as support for the new character rigging, animation, and physics features in Unreal Engine 5.
    Unreal Engine 5 is now available!
    News
    April 5

    Unreal Engine 5 is now available!

    With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.
    Unreal Engine 5 is now available!
    News

    Unreal Engine 5 is now available!

    With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.