Online course: MetaHuman facial animation with Faceware Analyzer and Retargeter

Want to create believable digital humans? Unlock the secrets to animating realistic facial performances in this second wave of a series of Unreal Online Learning courses, created in partnership with Faceware. Faceware’s facial motion capture software helps animators accurately capture facial performances and create believable facial animation quickly and reliably.

Simon Habib, Lead Cinematic Animator at Nesting Games will take you through Faceware Analyzer and Retarger in these two partnered courses. You’ll explore the challenges of using different styles of performance capture—pre-recorded footage, webcams, or head-mounted cameras—and how lighting, framing, and frame rate can affect tracking. Then, we’ll dive headfirst into some of the features of Analyzer and explore how to batch process multiple performances.

Through the use of Retargeter, we will import a MetaHuman character into Autodesk Maya and apply a tracked performance. You’ll learn ways to clean up tracked animation before we transfer to Unreal Engine and render a sequence of our retargeted performance.

Faceware Analyzer and Faceware Retargeter

Let’s take a look at the key details of these courses. 
How long do these courses take to complete?
It takes three hours and ten minutes to complete these courses.
Who are these courses for?
Unreal Engine and MetaHuman beginners, people who are new to Faceware Analyzer and Retargeter, or anyone who is interested in creating realistic digital humans for the film, games, or virtual production industries will benefit from taking these courses.
What are the requirements to take part?
You’ll need Unreal Engine 4.27 or above.
What will I learn?
You’ll learn how to:
  • Capture and edit a facial performance video, with correct specs, to be used in Faceware
  • Track a facial performance in Analyzer to capture a performer's subtleties
  • Create a unique character setup for the facial rig in Retargeter
  • Apply tracking data to a character’s facial rig using Retargeter
  • Import an animated character in Unreal Engine to be showcased in Sequencer

Want to get started? Complete our Faceware Analyzer and Retargeter courses today.

    Add facial capture to your MetaHumans!

    Start our free Faceware Analyzer and Retargeter courses and learn how to bring realistic expressions to your believable digital humans.