Nanite, Unreal Engine’s virtualized micropolygon geometry system, allows for millions of poly models to be rendered effortlessly in real time. But how does this monumental feat work? How can you set it up on your project? And how does that change your art pipeline? All of these questions and more will be answered in this deep dive into the world of art production using Unreal Engine 5.
In this feature video, Arran Langmead, Technical Artist and Evangelist, takes you through the aspects of Nanite you should know, including one of the most complex changes to the art pipeline, unwrapping. The video covers multiple solutions to unwrapping complex geometry (including methods to avoid unwrapping altogether).
With Nanite, coupled with many new Unreal Engine 5 features, next-gen never looked so good.
Get Unreal Engine 5 Early Access
If you’re an existing Unreal Engine user, you can get UE5 Early Access and the Valley of the Ancient sample project from the Epic Games Launcher. If you’re new to Unreal Engine, we suggest getting to know UE 4.26 as a first step.