Nanite in UE5: The End of Polycounts?

August 3, 2021
Nanite, Unreal Engine’s virtualized micropolygon geometry system, allows for millions of poly models to be rendered effortlessly in real time. But how does this monumental feat work? How can you set it up on your project? And how does that change your art pipeline? All of these questions and more will be answered in this deep dive into the world of art production using Unreal Engine 5. 

In this feature video, Arran Langmead, Technical Artist and Evangelist, takes you through the aspects of Nanite you should know, including one of the most complex changes to the art pipeline, unwrapping. The video covers multiple solutions to unwrapping complex geometry (including methods to avoid unwrapping altogether).

With Nanite, coupled with many new Unreal Engine 5 features, next-gen never looked so good.
 

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    Unreal Engine 4.27 released!

    Creators across all industries have something to celebrate with this release: In‑camera VFX goes next-level with a slew of efficiency, quality, and ease-of-use improvements, while other highlights include path tracing for stunning final images, out-of-the-box access to Oodle and Bink, production-ready Pixel Streaming, and much more.
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    Our activities at this year’s Autodesk University, October 5-7, will be all about connectivity—connecting data, technology, and people to make better experiences through real-time technology. Join us at our virtual booth, at the AU Media and Entertainment Keynote, or at one of our many product demonstrations and sessions.