Stylized Fantasy Dungeon Plate Outfit

N-Hance Studio - Characters - Aug 3, 2022

Stylized RPG character outfit with options for customization for your RPG, MOBA, or MMO

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0 - 5.1
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

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Asset Description:

THIS ASSET IS AN ADDITIONAL PACKAGE FOR Modular Fantasy Stylized Human Female, Modular Fantasy Stylized Human Male and Modular Fantasy Stylized Orc Male and contains only Armor and Weapon-related assets, without any skins and options for customization!

3 Different color materials for armor customization included.

Also includes a preview material for character assets.

This asset contains UE Mannequin animation BP to walk around and test the gear


Human Dungeon Plate Outfit Video Overview
Orc Male Dungeon Plate Outfit Video Overview

Human Male Dungeon Plate Model Preview(Preset)
Human Female Dungeon Plate Model Preview(Preset)
Orc Male Dungeon Plate Model Preview(Preset)

Retargeting Preview(UE4)
Assign Skeleton Preview(UE4)

V1.1 Update


PBR Stylized Material: 

  • 21 Hand painted Diffuse Maps
  • 7 Normal maps
  • 3 Emissive maps

Create your own style with:

  • 3 Base armor and weapon colors
  • Modular Equipment

Check out our content related to Stylized Character System:

Technical Details

Scaled and Rigged to Epic skeleton: Yes, Edited Epic Skeleton with additional bones

Retarget Possibility:

  • UE4 - Retarget & Assign Skeleton
  • UE5 - Retarget & IK Retarget

Retarget Stability:

  • Standard Retarget - works, but use at your own risk
  • IK Retarget - works stable.
  • Assign Skeleton(UE4) - works stable

Animated: No

Triangle Count(Human Male): 8,529

Triangle Count(Human Female): 9,954

Triangle Count(Orc Male): 9,036

Texture Resolutions: 512x512, 1024x1024, 2048x2048

Number of Textures: 39

Number of Blueprints: 9

Number of Materials: 6 master & 36 instances

Do Materials derive from a Master Material with instances as variation: Yes