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Stylized Fantasy Cleric Outfit

N-Hance Studio - Characters - Nov 2, 2021
3
4.67 out of 5 stars(3 ratings)
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Stylized RPG character outfit with options for customization for your RPG, MOBA, or MMO

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

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Attention:

In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!

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Asset Description:THIS ASSET IS AN ADDITIONAL PACKAGE FOR 1) Human Female2)Human Male3)Orc Male 4)Orc Femaleand contains only Armor-related assets without any skins and options for customization!


3 Different color materials for armor customization included.

Also includes a preview material for character assets.



VIDEO PREVIEW

Video Overview Playlist


Retargeting Preview(UE4)
Assign Skeleton Preview(UE4)


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V1.4 Update

  • Added Orc Female support!
  • Master Materials Update to adjust Metal Glossiness separately from Roughness

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PBR Stylized Material: 

  • 29 Hand painted Diffuse Maps
  • 10 Normal maps
  • 5 Emissive maps
  • 10 Metallic & Roughness Maps


Create your own style with:

  • 3 Base armor & weapon colors
  • Modular Equipment


Check out our content related to Stylized Character System:

Characters:

Outfits:

Weapons:

Technical Details

Scaled and Rigged to Epic skeleton: Yes, Edited Epic Skeleton with additional bones

Retarget Possibility:

  • UE4 - Retarget & Assign Skeleton
  • UE5 - Retarget & IK Retarget

Retarget Stability:

  • Standard Retarget - works, but use at your own risk
  • IK Retarget - works stable.
  • Assign Skeleton(UE4) - works stable

Animated: No

Triangle Count:

  • Orc Female: 18,745
  • Orc Male: 21,941
  • Human Male: 19,115
  • Human Female: 21,705

Texture Resolutions: 512x512, 1024x1024, 2048x2048

Number of Textures: 59

Number of Blueprints: 12

Number of Materials: 6 master materials, 42 material instances

Do Materials derive from a Master Material with instances as variation: Yes