Although many physical events around the world are on hold, there are plenty of places to connect with the Unreal Engine community online. From forums, to webinars, livestreams and full-on virtual events, our community of creators is continually staying active.
Below is a listing of permanent resources and online activities that we’d love to invite you to. Please check this post often as it will be updated in an ongoing fashion with newly-added events.
PERMANENT, FREE RESOURCES
Support and Documentation
From your first steps with Unreal Engine to completing your most ambitious real-time project, we’re here to help. With comprehensive reference documentation, instructional guides, community-based support, and options for dedicated professional support, you have full access to everything you need to succeed.
Unreal Online Learning
This growing catalog of nearly 50 courses and guided learning paths tracks your progression and awards your achievements, whether your spending your first hours in tools such as Sequencer or brushing up on your visualization skills.
Unreal Engine on YouTube
Here's where you'll find archives of Inside Unreal, live training, and other broadcasts from our Twitch channel; tech talks from GDC, Unreal Fest Europe, and other conferences; and so much more.
Webinar Series
Check out our free webinars to learn all about the latest Twinmotion features and workflows and how to use Unreal Engine to create photorealistic scenes and interactive designs.
UNREAL EVENTS
April 26 - 28, 2021 | RealTime Conference
The RealTime Conference brings together leaders and innovators in real-time across industries and around the globe to share and spur the myriad ways in which real-time technology is changing the ways we work, play and live. Unreal Engine will be hosting a keynote and two fireside chats, providing a live demo and participating in a breadth of panels that cover topics such as MetaHumans, virtual production, digital fashion and the rise of the metaverse. Register for free now.
May 3 - 7, 2021 | Eurographics
Eurographics’2021 is a unique platform for the computer graphics community to showcase latest techniques and educational work, and to explore new trends and ideas. Unreal Engine is a Gold Sponsor for this conference and will have a virtual booth at the event where attendees can interact with our team. Register here.
May 4 - 6, 2021 | FMX
Every spring, media creators share insights into the latest creative developments of their productions and present cutting-edge tools and pipelines, fascinating real-time technologies and innovative business models as part of the FMX Conference program. Unreal Engine is again joining as a Platinum Partner and there will be several workshops, live panels and presentations, delivered by both the Epic Games team and some of our key industry friends, that showcase how the engine is being used throughout the digital entertainment industry. Secure your seat.
PREVIOUS UNREAL EVENTS
March 23, 2020 | NVIDIA GTC Digital
GTC Digital was a training, research, insights, and direct access to the brilliant minds of NVIDIA’s GPU Technology Conference, now online. Epic Games' Film & TV industry manager, David Morin, presented: Creating In-Camera VFX with Real-Time Workflows, now available on demand.
March 26, 2020 | 9 AM ET & 2 PM ET - WEBINAR: What’s New in Twinmotion 2020.1
We recently hosted the live webinar What’s New in Twinmotion 2020.1. The replay is now available. In this webinar, Martin Krasemann, Twinmotion Technical Marketing Specialist at Epic Games presents a deep dive into some of the new Twinmotion 2020.1 features.
Find out how the release brings improved fidelity and higher-quality lighting, more realistic vegetation and humans, new features to review and present projects, and more. Watch now.
In part 2 we covered how to work with Rigify and the Unreal Mannequin. We're leaving Manny behind for this adventure, and will proceed to demonstrate how to import custom animations, characters, and skeletons. Watch now.
April 2, 2020 | 2 PM ET - INSIDE UNREAL: State of Audio in 4.25
You may have heard that we have several new exciting audio features coming in 4.25, and this week we thought we’d take a look at them!
To kick things off, the audio team will give a quick update on the Audio Mixer. From there we will shift to discussions and demos of the Native Convolution Reverb, Native Ambisonics Decoding and Encoding Support, as well as the new non-real-time audio analysis plugin Synesthesia. And finally, Wyeth Johnson will cap off the show with a demo on visualizing audio with the Niagara Audio Data Interface. Watch now.
April 2, 2020 | 9 AM ET & 2 PM ET - WEBINAR: Unreal Engine and Quixel: pushing the boundaries of 3D
Traveling the planet with a mission to build the world’s largest library of scans, Quixel has sought to vastly simplify production of all digital experiences. Now, since joining forces with Epic Games, this mission is accelerating.
In this presentation, Teddy Bergsman and Galen Davis demonstrated how Quixel Megascans, Bridge, and Mixer 2020—along with the power of Unreal Engine—are pushing the boundaries of what’s now possible with 3D. Watch now.
April 9, 2020 | 2 PM ET - INSIDE UNREAL - Iterative Design for Comfort
This week we'll focus on building functionality that helps designers understand what's going on in the game levels they're building. Little features, like simple debug indicators in the level editor, or easily-accessed Blueprint functions, can greatly increase the speed and comfort of work while also reducing user error and frustration. We'll also discuss how to iterate on code and design, to avoid impacting users when underlying code changes take place. Watch now.
April 9 - May 14, 2020 - Unreal Fast Track: Join the student challenge
Epic Games is bringing university students from around the world together to participate in the Unreal Fast Track, a personalized way to learn Unreal Engine, take part in exclusive Q&As with industry professionals, and get to know best practices for working on remote teams. Epic is hosting an exclusive Discord hub for the initiative, which runs through May 14. Read more.
April 16, 2020 | 2 PM ET - INSIDE UNREAL: Houdini Workflows with Unreal Engine
Mike Lyndon from SideFX will explore how the latest iteration of the Houdini Niagara data interface has simplified the process of exporting point caches and added new ways of using that data in Niagara. With it, you can import fluid sims, crowds or other types of static or animated caches. The second half of the presentation from Paul Ambrosiussen will provide you with a snapshot of the SideFXLabs toolset, and how it fits into an artists workflow of creating and exporting procedural data for Unreal Engine.
April 17, 2020 | 2 PM ET - Unreal Educator livestream series: Collaboration and Teamwork in Unreal Engine
Join us Fridays for a brand new livestream series geared specifically towards teaching and learning Unreal Engine in an academic environment. We are kicking off with a topic that is essential to achieving success in Unreal Engine: collaboration. Unreal Engine is designed from the ground up for teams and it’s easier than you think to get started using collaborative workflows. Watch now.
April 20, 2020 | C4D Live
In light of the cancellation of the 2020 NAB Show, Maxon hosted a virtual NAB presence on C4DLive.com featuring an incredible line-up of presenters. Epic Senior Technical Product Designer Andy Blondin gave a 25-minute virtual presentation: Blurring the Lines between Film, Television, and Games, now available on demand.
April 24, 2020 | 2 PM ET - Unreal Educator livestream series: Unreal Educator’s Field Guide - Tips and Tricks for Instructors
In this presentation, Luis Cataldi explores the breadth of Epic resources available to help you teach Unreal Engine in your schools, online, or within your studio. We also share our favorite community resources that we have learned from and have been inspired by. This is a valuable video for anyone who teaches or helps others learn Unreal Engine. Watch now.
April 29, 2020 | 9 AM ET & 2 PM ET - WEBINAR: Working collaboratively in Unreal Engine
It's easy to build Unreal Engine projects with numerous people in the same environment, live and in real time, whether you're creating a virtual set or designing a new product. In this presentation, we will demonstrate two unique collaborative workflows.
The first enables multiple artists to make changes simultaneously to the same Unreal Engine project safely and reliably. Updates happen on the fly for everyone in the group, with no wait. The second shows how to create a runtime experience of design data to conduct collaborative design review sessions. Watch now.
April 30, 2020 | 2 PM ET - INSIDE UNREAL: 4.25 Release Highlights
To talk about the release of Unreal Engine 4.25, we've invited a few of Epic's engineering directors to share an overview of the new features and updates. Watch the archived video to hear about everything from major updates to Niagara and general animation improvements to experimental Insights, native LiDAR Point Cloud support, and more!
May 7, 2020 | INSIDE UNREAL: Spyder: From Day Zero to Post-Launch
We're excited to have Sumo Digital on Inside Unreal this week! The team behind the Spy-on-The-Wall adventure game Spyder talks about their journey from day zero to the weeks after launch. Learn more about the mobile Apple Arcade game, as well as how the team overcame difficult challenges during its production—including the experience of launching a game from home.
May 8, 2020 | 2 PM ET - Twinmotion 2020 for Education
During this livestream, we will explore the new Twinmotion 2020 and discuss how best to integrate it into your academic environment. We'll show you how incredibly easy it is to assemble a stunning environment in minutes, and walk you through the newest features.
May 13, 2020 | NAB Show Express
Miles Perkins, Business Development Manager for Film & TV, participated in a panel: How is Virtual Production Changing Television? To watch the archived recording, register for a free account.
May 13, 2020 | 9 AM ET & 2 PM ET - WEBINAR: Source control in Unreal Engine
Planning, tools, and execution lie at the heart of any successful project. Agile teams often implement version control systems to record changes to files over time, enabling them to easily recall specific versions at a later point. This reduces risk and improves collaboration between developers.
In this webinar, Technical Artist Matthew Doyle goes over the different options for source control in the Unreal Editor. Watch now.
May 20, 2020 | 9 AM ET & 2 PM ET - WEBINAR: Synchronizing Rhino data into Twinmotion in one click
In this webinar, Scott Davidson of McNeel and Associates shows how to prepare your model in Rhino and get it ready for Twinmotion. Next, Martin Krasemann, Twinmotion Product Specialist at Epic Games, demonstrates how to import the Rhino scene file into Twinmotion, converting native materials into Twinmotion PBR materials while retaining the scene hierarchy. Martin enriches the scene with paths, vegetation, vehicles, and characters, taking it all the way to the final rendering. Watch now.
May 22, 2020 | 2 PM ET - Unreal Educator livestream series: The Kickstart Project: Exploring the Anatomy of Unreal Engine
This livestream will focus on the Unreal Engine Kickstart learning path available on Unreal Online Learning, developed by Sjoerd De Jong and Mario Palmero, along with the evangelism team in EMEA. Initially developed for experienced game developers to get started with Unreal Engine, it provides a big-picture, schematic overview to help you understand the relationships between the various systems and tools in the engine.
May 29, 2020 | 2 PM ET - Unreal Educator Livestream Series: Virtual Production for the Classroom
We are pleased to welcome Matt Workman, producer and host of the Cinematography Database channel on YouTube.com, and moderator of the Virtual Production Facebook group, a popular group frequented by top professionals in the field. During the stream, we discuss a variety of processes that Matt went through as he immersed himself into the world Virtual Production as an independent developer with limited means, all the while documenting his findings and sharing it with the learning community.
June 12, 2020 | 2 PM ET - Unreal Educator Livestream Series: UE4, Twinmotion & Fortnite Creative for Secondary Education
Watch Epic’s own Linda Sellheim along with educators Steve Isaacs and Nick Pant's as they discuss the use of Fortnite Creative, Unreal Engine, and Twinmotion in secondary education classrooms. We share a variety of resources and approaches to help integrate these amazing free tools into your classroom that can help address subjects such as history, literature, resource management, architectural design, engineering, and more.
June 23, 2020 | 9 AM ET & 2 PM ET – WEBINAR: Photoreal automotive rendering in Unreal Engine
Unreal Engine 4.25 continues to push the boundaries of photorealistic rendering in real-time environments. In this automotive-focused presentation, Senior Technical Marketing Manager Daryl Obert will demonstrate how to use Unreal Engine’s hybrid ray tracer to perfectly balance visual fidelity with performance and frame rate. Watch now.
June 30, 2020 | 9 AM ET & 2 PM ET – WEBINAR: Taking your project to the next level with Twinmotion
Twinmotion has been designed to be both fast and easy to use. However, to get the most out of the software, there are some lesser-known features and workflows that are really useful to have in your back pocket. In this webinar, Martin Krasemann, Twinmotion Technical Marketing Specialist at Epic Games, shares some of his best tips and tricks to take your project one step further. Watch now.
June 30, 2020 | 9 AM ET – Car Design News webinar: Unreal Engine real-time automotive workflows
Real-time visualization is set to be one of the core pillars of the automotive production pipeline in the years to come. In this webinar hosted by Car Design News, Heiko Wenzel, Industry Manager/Head of Detroit Lab for Epic Games shares a vision of what the future could hold for the automotive industry. In the second part of the presentation, Flavien Picon, Technical Account Manager for Epic Games demonstrates some practical workflows for getting started with Unreal Engine, including how to quickly import large datasets and how teams can work collaboratively in the engine. Watch now.
July 14, 2020 | 8 AM ET - 12 PM ET - Unreal Fest Online
Unreal Fest Online was a free one-day virtual event that brought together Unreal Fest and Unreal Academy to offer an exciting and informative program of sessions that was open to everyone.
Unreal Engine creators chose between five content tracks: architecture; automotive; games; film, TV & live events; and cross-industry. With a choice of sessions for each time slot in each track, there were over 50 sessions in total, and each session included a live Q&A. All sessions are now available on demand.
Technical Artist Matthew Doyle shares some best practices for optimizing your project for ray tracing and taking advantage of features like real-time global illumination (GI) and ray-traced shadows, reflections, and translucency. He covers everything from setting up materials, lights, and exposure settings to debugging and performance profiling tools. He also shows you how to render out high-resolution ray-traced videos and still images. Watch now.
September 9, 2020 | Maxon 3D Design Show
Jonathan Winbush presented on behalf of Unreal Engine -- you can now watch his presentation on demand.
September 23, 2020 | 9 AM ET & 2 PM ET – WEBINAR: Creating Visual Effects with Unreal Engine
Want to find out how the visual effects were created in our "Unreal for all Creators" video? Watch the replay of the webinar to find out! We’ll explore the tricks behind a number of the effects, from vertex shaders to Blueprints. Watch now.
October 21, 2020 | 9 AM ET & 2 PM ET – WEBINAR: Animation in Unreal Engine – Adding Life to Your Story
In this inspirational video, Matthew Doyle demonstrates how to use animation tools in Unreal Engine to tell a story and add life to your projects. Learn how to use the Atoms Crowd framework to populate city streets with animated crowds and use the engine’s core tools to add effects to people, birds, vehicles, and environmental objects. Watch now.
October 28, 2020 | 9 AM ET & 2 PM ET – WEBINAR: Working with Quixel Megasans in Twinmotion
In this webinar, you’ll find out how Quixel Megascans can enhance archviz scenes in Twinmotion and how to import Megascans into Twinmotion using Quixel Bridge. Watch now.
November 10, 2020 | 12 PM EST - Unreal Build: Virtual Production
On Tuesday, November 10 Unreal Build: Virtual Production kicked off. It was a free half-day virtual event that showcased incredible projects and innovations from film and television industry trailblazers. The event also highlighted the latest features in the Unreal Engine 4.26 release.There was a special guest presentation from Weta Digital. Learn more and watch the archived presentations at the link above.
November 17 - 20, 2020 | Autodesk University
Autodesk University 2020 was virtual this year. We had a virtual booth where attendees could meet with Unreal Engine and Twinmotion experts! Martin Krasemann and David Weir-McCall presented on Twinmotion and Unreal Engine. For more information about our presence, check out our blog post.
November 30 - December 4, 2020 | vIITSEC
IITSEC was virtual in 2020 and we showcased innovations in training & simulation. Unreal Engine was a premier sponsor with a virtual booth. We had daily presentations by Epic’s Training and Simulation Industry Manager, Sebastien Loze, and other training and simulation experts. We also unveiled Project Anywhere, a demo created in partnership with NVIDIA, Cesium and Microsoft.
January 12, 2021 | WEBINAR: Building HMI Systems in Unreal Engine
Level 5 autonomous vehicles are on the horizon. When they arrive, we’ll all become passengers, and human-machine interfaces (HMI) will open up a whole new world of opportunity for in-car experiences. In this webinar, we explore design-driven development—the ethos behind Epic Games’ approach to Human Machine Interface (HMI). See how Unreal Engine breaks free from traditional HMI workflows and enables designers to dynamically impact projects as they quickly iterate and incorporate functionality into their designs. Watch now.
January 27, 2021 | WEBINAR: Using Visual Dataprep in Unreal Engine
In this webinar, we explore how to optimize CAD assets using Visual Dataprep—a high-level tool for data preparation for non-programmers. Find out how to eliminate time-consuming data prep processes by easily creating “recipes” for automatically importing data to predefined parameters. Watch now.
February 3, 2021 | WEBINAR: Importing Twinmotion Projects in Unreal Engine
In this webinar, you’ll learn how to take your Twinmotion projects to a higher level of interactive real-time rendering with the new Twinmotion Importer for Unreal Engine. Find out how to bring your Twinmotion scenes into Unreal Engine and how to enhance them with the engine’s powerful features. Watch now.
February 8 - 12, 2021 | Digital Entertainment World (DEW 2021)
DEW2021 covers the entire digital entertainment ecosystem - streaming, games, music, rightstech, connected entertainment, and more. We are a brand sponsor this year and David Morin, Industry Manager for Media and Entertainment, will provide an updated version of his in-camera VFX talk on February 8 at 1 pm ET. Visit the link above to register or to learn more.
February 23 - 24, 2021 | Autonomous Vehicles Conference (Virtual)
The 12th Autonomous Vehicles conference, a digital event, will gather together 300+ mobility experts; from Chief Product Officers, Chief Engineers, CEOs, and Heads of Safety for Autonomous Platforms, ADAS, and Autonomous Technology to discuss progress in deploying autonomous vehicles. Industry Manager, Heiko Wenczel, will be giving an overview of various use cases and providing insights as to why Unreal Engine is the right choice for AV creators.
With Unreal Engine’s native support for the HoloLens 2, you can quickly create an enterprise application or AR game with the option to stream from a PC or deploy directly to the device. Watch now.
March 9 - 10, 2021 | USGIF - The Geospatial Metaverse: Infrastructure, Tradecraft, and Applications
The Geospatial Metaverse – Infrastructure, Tradecraft, and Applications is a free virtual event that will offer insights around advances in geospatial infrastructure, tradecraft evolution, and game engine and immersive applications. Simulations Industry Manager, Seb Lozé will be providing a 5-minute lighting talk.
March 24 - 25, 2021 | Sports, Graphics, Data, & Gaming Conference
The 2021 agenda was split in to two sections: Day1 featured sessions dedicated to Graphics Design, Tools, and Workflow, while Day 2 addressed Data Visualization, Augmented Reality, and Betting. This event is open to SVG Members and SVG Sponsors as well as open to Broadcasters, Regional and TV Networks, Sports Leagues and Associations, Professional Teams Personnel, Graphics Producers, and Designers. Epic's Warren Drones and Joe Finlayson participated in two cutting-edge panels.
March 24 - 25, 2021 | WEBINAR: Creating Realistic Hair and Feathers in Unreal Engine
In this webinar, Weta Senior Digital Artist Nathan Farquhar took viewers through Weta’s workflow for realistic feathers and hair, from the basics of creating a strand-based groom to exporting from DCC applications into Unreal Engine and optimizing the asset for the best performance. Watch now.
April 7, 2021 | WEBINAR: Virtual Reality for Architecture with Twinmotion
In this presentation, we’ll look at some of the ways you can easily create VR-ready content in Twinmotion that is both highly performant and visually appealing. We’ll also cover how to add some interactivity to the scene, including doors that can be opened and closed. Register now.
April 12 - 16, 2021 | GTC Online
NVIDIA’s GPU Technology Conference (GTC) brings together a broad community of developers, researchers, engineers, and innovators with the common goal of sharing their achievements while discovering new technologies and tools that drive change around the globe. Epic Games will be featuring three pre-recorded sessions, by top industry leaders:
1. Heiko Wenczel + Joe Andresen | Design-driven Development for Embedded Experiences
2. Adam Walton | Using the MetaHuman Facial Rig in Unreal Engine
3. Sam Anderson + Martin Krasemann | Tools Enhancing The Way The Architecture Industry Uses Real-time Technology