Webinar: Source Control in Unreal Engine
In this webinar, Technical Artist Matthew Doyle goes over the different options for source control in the Unreal Editor.
- The basics of using source control in Unreal Engine to manage versioning of Levels, Materials, Blueprints, C++ code, and other content
- The pros and cons of each source control option
- How to set up and use Perforce, Git, Plastic SCM, and Subversion