If you missed our recent live webinar Source Control in Unreal Engine, don’t worry! You can watch the replay below:
Planning, tools, and execution lie at the heart of any successful project. Agile teams often implement version control systems to record changes to files over time, enabling them to easily recall specific versions at a later point. This reduces risk and improves collaboration between developers.
In this webinar, Technical Artist Matthew Doyle goes over the different options for source control in the Unreal Editor.
Looking for more learning content? Check out the full webinar series and visit our Unreal Online Learning portal.
- The basics of using source control in Unreal Engine to manage versioning of Levels, Materials, Blueprints, C++ code, and other content
- The pros and cons of each source control option
- How to set up and use Perforce, Git, Plastic SCM, and Subversion