After the huge amount of interest in Weta Digital’s stunning short film Meerkat, we recently broadcast the live webinar Creating Realistic Hair and Feathers in Unreal Engine.
Missed it? No problem! You can see the replay below.
Visual effects house Weta Digital collaborated with Epic Games to help guide development of the new real-time strand-based hair system in Unreal Engine. The result is Meerkat, a short film rendered entirely in Unreal Engine that showcases how far it’s possible to push movie-quality hair, fur, and feathers for linear storytelling using real-time tools.
In this webinar, Weta Senior Digital Artist Nathan Farquhar will take you through Weta’s workflow for realistic feathers and hair, from the basics of creating a strand-based groom, to exporting from DCC applications into Unreal Engine and optimizing the asset for the best performance.
You’ll learn about:
The strand-based workflow for hair and fur
How Weta created the grooms for the meerkat and eagle in Meerkat
The process of exporting from DCC and setting up in Unreal Engine
Optimizations for using film-level grooms in real time
Looking for more learning content?
Check out the full webinar series to hear expert advice from Epic and industry speakers on a range of topics. And visit our Unreal Online Learning portal for hands-on video courses and guided learning paths.
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