Unreal Fest Online

Tuesday, July 14, 2020

Join us at Unreal Fest Online!

Coming to you from the comfort of your own home on Tuesday, July 14, Unreal Fest Online is a free one-day virtual event that brings together Unreal Fest and Unreal Academy to offer an exciting and informative program of sessions that’s open to everyone.

Unreal Engine creators can choose between five content tracks: architecture; automotive; games; film, TV & live events; and cross-industry. With a choice of sessions for each timeslot in each track, there are over 50 sessions in total, and each session includes a live Q&A. 

Creators across all industries are invited to come together to hear about the latest Unreal Engine developments (including more on what’s coming in UE5), learn new techniques and skills, and watch inspirational speakers from companies like Audi, Kohn Pedersen Fox Associates, Rocksteady Studios, and Zero Density reveal how they use Unreal Engine in their projects.

Whether you’re a game developer, architect, engineer, designer, artist, producer, or cinematographer, if you create with Unreal Engine or are thinking about getting started, Unreal Fest Online is for you.

Agenda

Unreal Fest Online runs several sessions concurrently for each timeslot. Select the industry track that most interests you, and then select which option you prefer for each timeslot. You can even mix and match tracks, or swap sessions in the middle. It's entirely up to you!

Select your industry track:

8:00 AM EDT
1:00 PM BST

Creating Interactive Archviz Walkthroughs in Less Than an Hour

Fabrice Bourrelly, Epic Games

Crash Course: An Introduction to Twinmotion

Amer Yassine, Epic Games

8:45 AM EDT
1:45 PM BST

Gamification of Transport and Infrastructure Engineering

James Jackson & Colin Hanford, ARUP

Landscape Design with Unreal Engine

Deyan Saev & Alberto Dominguez, Heatherwick Studio

15 MINUTE BREAK
9:45 AM EDT
2:45 PM BST

Using the Dataprep System to Automate AEC Visualizations

Tom Shannon, Epic Games

Transforming Archviz at KPF with Unreal Engine and Twinmotion 2020

Cobus Bothma & Ayman Tawfeeq, Kohn Pedersen Fox Associates

10:30 AM EDT
3:30 PM BST

How Unreal Engine was Used in the Design of the World's Most Advanced Research Facility for Neutron Science

Marcus Helmback, AFRY

BIM-Integrated VR with Unreal Engine

Gerrit Hoppe, formitas AG

11:15 AM EDT
4:15 PM BST

Real-Time Ray Tracing for Architectural Visualization

Matt Doyle, Epic Games

How Twinmotion is Democratizing Visualization at CannonDesign

Ernesto Pacheco & Ryan Pietrowski, CannonDesign

Featured speakers

Dominic Bauer-Weidinger

Lead Developer
Audi Business Innovation GmbH
Dominic Bauer-Weidinger started with real-time visualization 11 years ago as a technical artist and developer. Since 2018, he has worked at Audi Business Innovation GmbH, responsible for the development of the Automotive Visualization Engine—a real-time car configurator based on Unreal Engine.

Ardrian Hardjono

Senior Software Engineer
BossAlien | NaturalMotion
Ardrian Hardjono is an engineer at BossAlien, where he’s developing multiplayer backend systems and build pipelines, and has designed a hybrid dedicated/dynamic Unreal Engine build farm. Prior to this, he spent over a decade specializing in interactive installations for brands such as Honda, Nike, Pepsi, and Google, as well as for underground mining safety training providers and internationally acclaimed museums.

Chris Carr

Principal Programmer
BossAlien | NaturalMotion
With 13 years' experience in the games industry, Chris Carr has worked on asset build systems, tools, audio programming, UI, game systems, and many other things at Lionhead Studios, Supermassive Games, and Boss Alien, for games like Fable 2, Until Dawn, and CSR: Classics. He’s worked on UE3 and UE4 projects for console and mobile, and is currently heading the systems team at Boss Alien.
 

Matt Workman

Developer and Cinematographer
Cine Tracer
Matt is the founder of Cinematography Database and has worked as a commercial cinematographer in NYC for 10 years, with brands like Facebook, Google, BMW, and L’Oreal. In 2014, Matt began to develop visualization software for the film industry. His most recent project, Cine Tracer, is a real-time cinematography simulator.

Gerrit Hoppe

Head of VR | BIM Management
formitas AG
Gerrit Hoppe graduated as a trained architect from RWTH Aachen University and as a furniture designer from the Maastricht Academy of Fine Arts. He is an expert in conveying abstract ideas and creating prototypes. Having grown up as a German-American between two cultures, he has a natural focus on intercultural communication in addition to his professional specialization.

Matthias Siemonsmeier

Lead AI Programmer
Splash Damage
After receiving a MSc degree in intelligent systems, Matthias Siemonsmeier went on to work in the games industry as a gameplay programmer and AI programmer. He has shipped games including Sacred 3 and Portal Knights, as well his latest project Gears Tactics, which he will discuss in his session.

Nick Penwarden

VP of Engineering
Epic Games
Nick Penwarden is Epic Games’ VP of Engineering, where he oversees development for all aspects of Unreal Engine. During his nine years at Epic, which cover the lifespan of Unreal Engine, Nick has also served as Lead Graphics Programmer and Senior Engine Programmer.  

Sjoerd de Jong

Evangelist Lead
Epic Games
As Evangelist Lead for Epic Games, Sjoerd de Jong travels through Europe to talk about and teach Unreal Engine. With 20 years’ experience in Unreal Engine, Sjoerd is an expert at a wide range of content creation topics. Throughout his diverse career he has done everything from AAA game development to education to running his own studio. His most recently released game is The Solus Project.

Galen Davis

Evangelist
Quixel | Epic Games
Galen Davis has worked as an environment artist and art lead in the games industry for 10 years, contributing to franchises like BioShock, Borderlands, Evolve, Star Wars, and the most recent God of War title. He now works as an evangelist and producer for Quixel at Epic Games, engaging with AAA teams, enterprise, and education partners.

Ryan Mayeda

Virtual Production Program Manager
Epic Games
Ryan Mayeda is a technical product manager at Epic Games, focused on expanding Unreal Engine's feature set for film and television. Prior to joining Epic, Ryan worked in VFX production and software development at ILM, Digital Domain, and Shotgun Software.

Marcus Wassmer

Engineering Director
Epic Games
Marcus Wassmer is the engineering director of graphics at Epic Games. He’s been in the games industry for 15 years and has shipped titles on almost every device since the PS2/Xbox era. Formerly the PS4 tech owner at Epic, he now wrangles the rendering, console, mobile, and Niagara teams.

Kaye Vassey

Senior Technical Animator
Epic Games
Kaye Vassey is a 20-year veteran of the feature animation and games industries, working on franchises including Shrek, Madagascar, How to Train Your Dragon, and Fortnite. She is currently a senior technical animator at Epic Games. After working on Fortnite for years, Kaye has recently been working on other top-secret projects at Epic.

Learn more and register

Visit our Unreal Fest Online registration page to learn more about our agenda, sessions, and speakers. Register today to stay informed.