Go behind the scenes on blockbuster TV series Fallout to discover how a combination of in-camera VFX in Unreal Engine and shooting on 35mm film helped Magnopus bring this dystopian world to life.
The film shows how MetaHuman Animator unlocks the ability for teams to create cinematics of stunning fidelity and resonance by using a creative on-set process typical of traditional filmmaking to direct and capture a performance.
Find out how Metaverse Entertainment used MetaHuman and Unreal Engine to create a natural, believable, and charming virtual K-pop band, and in the process, produced IP content in various forms.
From a cinematic post-apocalyptic cityscape to complex levitation effects and fire-breathing dance routines, virtual production and old-fashioned filmmaking techniques took the music video for Jackson Wang’s single Cruel to new heights.
Journey into a short that feels destined for bigger things, as we learn how an Academy Award-winner tapped Epic Ecosystem standards like UE5, Megascans, MetaHumans, and the Path Tracer to pull you into a fairy world on the brink of war.
Read on as three inspirational 3D artists offer pro tips on what they’ve learned as they move from school to game and VFX powerhouses like Blizzard Entertainment, DNEG, and more.
How do you teach the world to use the same immersive storytelling tools that have fascinated you for years? GRX Immersive Labs has created an XR storytelling platform that teaches Unreal Engine, virtual reality, and virtual production to creators of all backgrounds.
Aerial combat has been a big draw since the days of Howard Hughes. Learn how Viga Entertainment Technology applied Unreal Engine to the aerial sequences of the Disney+ Hotstar series Shoorveer, becoming one of the first TV productions to use it in India.
How did Bastille follow up a chart-topping album? With an interactive VR performance that takes fans directly into Give Me The Future’s philosophical world. Find out how the WPP agency helped them build it with virtual production and Unreal Engine.
How do you produce a commercial with a stadium full of screaming soccer fans that doesn’t break the bank or require hours of rotoscoping? Find out how PXO and partners used LED stages and virtual production workflows to achieve just that.
Two years ago, lensing a live multicam show on an LED volume was impossible. Now, FOX Sports can do it anytime they want. Discover how the team built a groundbreaking virtual production studio for their NFL pregame show, FOX NFL Sunday.
To recreate outer space and the Moon for the Korean Netflix series, The Silent Sea, Westworld leveraged the power of Unreal Engine’s in-camera VFX (ICVFX) technology.
With a limited amount of time to work with Patrick Mahomes, The Robot Company and Los York turned to an Unreal Engine-powered LED stage to create an atmospheric teaser promoting the NFL superstar’s debut in the Fortnite Icon Series.
How do you recreate the charm of Ultra Fight’s low-fi monster fights using fast and modern real-time workflows? Find out how Studio Bros leveraged Unreal Engine to shoot the sequences and put a 2022 twist on the quirky 70s series.
To bring an epic battle to life in miniature on the commercial for the new mobile Diablo game, Impossible Objects combined hybrid virtual production, live action, and full in-engine visualization. Find out how real-time workflows in Unreal Engine slashed the project timeline by half.
Learn how VFX and virtual production house PXO took Unreal Engine’s virtual production tools and a massive AR wall and created unique environments for the latest season of Star Trek: Discovery.
Studio EON’s Armored Saurus is a real-time rendered animated TV series that sees giant mecha suit-wearing dinosaurs duke it out with alien robots. Find out how the EON team combined high-fidelity CG with live-action footage of actors to create the hit show.
When six friends spent their childhoods playing in a treehouse together, little did they know that they’d later set up their own company and become filmmakers. Rendered entirely in Unreal Engine, with characters generated with MetaHuman Creator, The Well is their first foray into fully CG animated production.
What’s blue and lives in Xanadu? Cory Strassburger’s alter ego, Blu! Blu is busy building his empire in the Metaverse and documenting the process on YouTube, thanks to Unreal Engine, MetaHuman Creator, some amazing performance capture tech, and Cory’s very, very vivid imagination.
When the pandemic canceled all in-person events, Tomorrowland’s organizers decided to build a completely virtual edition of their festival—featuring acts like Katy Perry and David Guetta—with Unreal Engine.
Hear why one Belarusian studio has gone all in on LED virtual production, as they explore a pipeline that’s not only helping them create quick ads for mega-games, but a sci-fi series based on one of Russia’s most well-known stories.
How do you recruit for a job that’s off the planet? Boutique studio Duck Factory was tasked to find out. Learn how the team there worked with the European Space Agency to create a recruitment ad that would get new astronauts off the ground.
When BRON Digital set out to produce animated series Fables, they set up Unreal Engine as the production hub for their globe-spanning team. A versatile CG set, easy-to-use tools, and fast turnaround on ideas are just a few of the ways Unreal Engine led to a speedy, iterative, and creative workflow for episodic animation.
Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset, part of the extensive suite of virtual production tools in Unreal Engine 4.27. To put each of the tools new through their paces, they created a short test piece to mimic a production workflow.
A SCAD student has options, and they use them to work everywhere from Blizzard to Gulfstream Aerospace. Find out a little bit more about their training, as we journey into one of the 3D world's most respected universities.
In a bid to inspire and educate artists, Mold3D Studio is sharing its decades of experience in the industry by creating a sample project for animated content. With a distinctive style that’s a hybrid of anime and realism, Slay is rendered entirely in Unreal Engine.
Meet the Creative Director for Space Sweepers, from Korea’s WYSIWYG STUDIOS. The team’s innovative approach to previs meant the director could iterate and communicate complicated space scenes, yielding both enhanced quality and lower costs.
Prepare yourself for the most photorealistic pop performance yet. Using virtual production and digital human tech, Madison Beer, Sony Music and Magnopus have set a new bar for virtual concerts, thrilling fans who had no choice but to stay at home.
As the Ferrari 296 GTB becomes the first real-life, drivable car in Fortnite, we look at how Ferrari’s early adoption of real-time technology paved the way for this achievement—and why it makes the brand perfectly poised to capitalize on the Metaverse.
When tasked with creating the action-packed visual effects sequences for Warner Bros’ new TV series Superman & Lois at film quality but on an episodic TV timeline, Emmy award-winning VFX company Zoic Studios knew they would need to find new ways of working. Enter Unreal Engine.
The company that created Fraggle Rock, The Dark Crystal, and Sid the Science Kid has been delivering performance-driven family entertainment for over 60 years. When they brought Unreal Engine into the mix, they were able to take real-time digital puppetry to final output, live on set.
When VW needed an innovative way to create a commercial for its new electric SUV, it opted to bring the location to the car rather than taking the car to different locations. Find out how virtual production workflows and an LED stage resulted in faster, greener, more cost-effective automotive marketing.
One teacher’s love of real-time technology has become a fountain of inspiration for his high school students, who are now building games, exploring virtual production, and creating VR pinball machines in Unreal Engine.
With the pandemic ruling out attending events in person and next-generation vehicles to promote, BMW Group needed a new way to reach its audience. The solution lay in an immersive, multi-format digital event with Unreal Engine-powered virtual production at its heart.
From over 1,800 applicants to the Unreal Engine Short Film Challenge Australia, we narrowed it down to just 16 finalists, whose work shows a wonderful diversity and a wealth of talent in real-time filmmaking. Here, we chat with some of the entrants and reveal who walked away with the prize.
LED screens and in-camera VFX are spreading beyond Hollywood and into the hands of smaller production companies. For agencies like Quite Brilliant creating short-form content, this cutting-edge filmmaking technology offers more creative options and improved cost efficiencies.
We talk to the creators of the stunning real-time short film that showcases Unreal Engine’s Hair Rendering and Simulation system, which is production-ready in 4.26. Plus, you can download the entire scene as a free sample project to use for learning, experimentation, or even to create the next episode in their adventures!
Filmmaker HaZ Dulull has no shortage of ideas. And now, using virtual production techniques in Unreal Engine, he can bring these concepts to the screen faster than ever. Watch the spotlight video to learn how HaZ condenses the production process while maximizing creativity.
HBO’s hit sci-fi series Westworld explores the technological landscape of the near future. In season 3, the production also turned to futuristic techniques behind the camera, with help from Unreal Engine.
To prepare students for real-world jobs, The DAVE school operates like a real studio environment. Using Unreal Engine, students of both visual effects and game development follow industry-based pipelines for virtual production.
Epic Games is working with studio partners like Netflix to develop new collaborative filmmaking methods during this extended work-from-home period. The resulting process is a groundbreaking form of remote virtual production not previously possible with traditional digital creative tools.
Award-winning digital design company Painting Practice used Unreal Engine to help directors and producers plan vast sets and key action sequences on hit TV series “His Dark Materials”—squeezing the maximum potential out of their budget.
Real-time technology powered virtual sets, virtual scouting, and shot exploration as The Third Floor helped showmakers innovate increasingly complex scenes on Game of Thrones.
Since adopting a real-time pipeline based on Unreal Engine for everything from game cinematics to previs, Halon Entertainment has found it can take on projects it would never have previously considered.
Epic has partnered with Lux Machina, Magnopus, Profile Studios, Quixel, ARRI, and DP Matt Workman to put the latest virtual production toolset in Unreal Engine 4.23 through its paces. Here we take a deeper look at how the tools come together to present exciting new filmmaking possibilities.
When Alex Nice was tasked with helping develop the look and feel for a complex film set on John Wick: Chapter 3 – Parabellum, he turned to immersive real-time technology to help everyone from the director to the stunt team understand the design.
Discover how a small team at creative studio Giantstep used real-time rendering, machine learning, and Unreal Engine to create their photorealistic digital human, Vincent.
Zero Density brings the paradigm of traditional VFX-style node-based compositing into live production broadcast studios with its Unreal Engine-implemented Reality Engine solution.