The Copenhagen, Denmark-based developers discuss how specific tools effectively served their team and explain how the switch to Unreal Engine allowed them to develop for all platforms.
Cornell University is working with Kohn Pedersen Fox, FXCollaborative, Esri, and Epic Games to develop a new collaborative real-time design solution that will change the way the next generation of architects and designers approach urban design and planning.
Archiact Marketing Manager Renee Klint and Technical Art Director John Cruz walk users through how to create 360-degree game trailers that effectively portray the immersiveness of VR on 2D screens.
Missed our webinar on working with external assets in Twinmotion? Now you can watch it on demand! Learn the requirements and file formats for imported assets, and how to work with your own user library of custom-built assets and third-party content.
In the Age of Experience, users demand engaging, interactive, high-fidelity content in real time. In this new white paper, find out how Epic Games' exploration of WebGL and HTML5 led to the development of the Pixel Streaming solution in Unreal Engine, and get the details on how it works.
In the Age of Experience, users demand engaging, interactive, high-fidelity content in real time. In this new white paper, find out how Epic Games' exploration of WebGL and HTML5 led to the development of the Pixel Streaming solution in Unreal Engine, and get the details on how it works.
Whatboy Games Game Director Adam Doherty and Studio Director Dax Ginn talk about how they leveraged their AAA game development experience to make the highly polished strategy game Trials of Fire.
Archviz enthusiast Paweł Rymsza gives an insight into the techniques and process behind his winning entry for the second Twinmotion Community Challenge, “The Best Modern Building in Fall.”
Comprised of just two developers, VICO Game Studios discuss CHIKARA: Action Arcade Wrestling and created a powerful create-a-character tool that taps into the community’s creativity.
Comprised of just two developers, VICO Game Studios discuss CHIKARA: Action Arcade Wrestling and created a powerful create-a-character tool that taps into the community’s creativity.
From testing, simulation, and validation in the design and engineering stages to VR showrooms and online car configurators, the automotive industry’s data model of the future is set to stay contained within a game engine—and be fully open.
Interactive tools for design and engineering, pixel streaming, and immersive UE4-powered VR dealership experiences were just some of the hot topics discussed at this year’s Build: Munich for Automotive event.
Daimler creates a multi-user, online environment for engineers, providing virtual reality walkthroughs and real-time 3D visualizations that slash development time and costs.
Architectural design studio Scenario Architecture can now go from ARCHICAD designs to real-time, immersive visualizations faster and more easily than they ever could have imagined thanks to Twinmotion, an intuitive archviz tool.
Engineering consultancy AFRY is using real-time technology and big data to power interactive rail network design. The award-winning company is harnessing the power of geographic information system (GIS) data relating to the local landscape and archaeology to inform decisions.
Force Field Entertainment Chief Engineer Sander Smid-Merlijn and Principal Technical Artist Ron Kamphuis explain how they push texture resolution and graphical fidelity by building tools that allow them to optimize static environments.
Missed our latest archviz webinar on Twinmotion? Now you can watch it on demand! Learn how to to prepare ARCHICAD data for Twinmotion and import using the new Direct Link.
Homebuyers looking to buy off the plan from real-estate developer DevelopWise can now explore a complete digital 3D model of unbuilt apartments in real time, thanks to an innovative touch screen and VR display suite created by archviz studio Buildmedia.
The developers behind Tetris Effect explain how they leveraged tech like VR and Unreal Engine’s particle system to create the game’s otherworldly experience.
The developers behind Tetris Effect explain how they leveraged tech like VR and Unreal Engine’s particle system to create the game’s otherworldly experience.
We caught up with the winner of our previous Twinmotion Community Challenge, Jawad Tariq, about the creation of and inspiration behind his beautiful sunset over a canal in Amsterdam.
We caught up with the winner of our previous Twinmotion Community Challenge, Jawad Tariq, about the creation of and inspiration behind his beautiful sunset over a canal in Amsterdam.
Learn how C4X Discovery is using Unreal Engine to help discover and develop drugs to improve lives and bring new perspective to the pharmaceutical design world!
It’s time for the next Twinmotion Community Challenge! Share your videos for the chance to win some great prizes. We’re looking for spectacular visualizations on the theme “The Best Modern Building in Fall.”
Over 300 AEC professionals convened at RIBA in London for the biggest Build: London for Architecture event yet. Find out what went down—and why big data was the topic on everybody’s lips.
The largest civil engineering and consulting company in Iceland has been slashing turnaround times for their projects with real-time immersive 3D architectural visualization.
CAD drawings for construction and engineering can easily become too large and complex for real-time rendering, but optimization is tedious and time-consuming. Enter Meshmatic, an automated solution for CAD cleanup.
Created to address the age-old problem of inefficient design collaboration, Trezi is empowering archviz project stakeholders to work together in an immersive, interactive, and intuitive manner—at full scale.
Missed our latest webinar on Twinmotion? Now you can watch it on demand! Learn how to build an archviz scene from scratch, importing from SketchUp using the new direct link.
Epic Games is pleased to announce the Twinmotion Community Challenge! Share your images and videos for the chance to win great prizes. We’re kicking it off with our first challenge: “The Best Sunset.”
Epic Games is pleased to announce the Twinmotion Community Challenge! Share your images and videos for the chance to win great prizes. We’re kicking it off with our first challenge: “The Best Sunset.”
With virtually no coding experience, solo developer Gwen Frey explains how she’s building puzzle game Kine completely in Blueprints and discusses lessons learned from the process.
As the designers of some of the world’s most iconic and distinctive architecture, Zaha Hadid Architects is not afraid of innovation. That’s why it’s set up ZHVR Group with a mandate to incorporate VR visualization using Unreal Engine throughout its entire design process.
Bandai Namco Studios elaborates on what went into getting ACE COMBAT 7’s jets to feel authentic and speaks about attracting hardcore fans and newcomers alike.
Bandai Namco Studios elaborates on what went into getting ACE COMBAT 7’s jets to feel authentic and speaks about attracting hardcore fans and newcomers alike.
If you missed our webinar on Twinmotion, you can now watch it on demand. Learn how to take advantage of Twinmotion’s fast, easy workflow for architectural visualization, powered by Unreal Engine.
If you missed our webinar on Twinmotion, you can now watch it on demand. Learn how to take advantage of Twinmotion’s fast, easy workflow for architectural visualization, powered by Unreal Engine.
Suda51 explains how Travis Strikes Again: No More Heroes was designed to be more of an indie game and explains how his current mood might reflect a game's story.