Workflow on Fortnite: Collaboration on large teams with UnrealGameSync

By Robert Gervais and Ben Marsh |
June 11, 2020
Making a game requires people with different skill sets to work together. Each discipline has its own needs to work efficiently—artists need stable tools, designers need the latest gameplay features, and engineers need quick feedback on their code. Those needs can be at odds with one another, and balancing them without slowing down the team's ability to iterate can be a challenge.

With a constant stream of new features and content for Fortnite, we had to come up with a workflow for streamlining the way we distribute the Unreal Editor to our team. Many developers have asked us what that process looks like, so we wrote a white paper, Workflow on Fortnite: Collaboration on large teams with UnrealGameSync, to give everyone some insight into how we work.

In this paper, we discuss the challenges that we encountered with our previous editor promotion pipeline, and how we leveraged the lessons we learned while developing our own games to create and customize UnrealGameSync (UGS). The resulting workflow streamlines editor distribution for projects on teams as small and localized as the Battle Breakers team, and as large and distributed as the Fortnite team.
UGS can be adapted for many different types of games, including yours, and we offer these insights to the game development community so you can use them to streamline your own editor updates.

    Download the white paper

    To learn more about how our development challenges led to the creation of UGS, and how you can use it to streamline your own workflow, download the Workflow on Fortnite: Collaboration on large teams with UnreaGameSync white paper.
    Event
    Unreal Build: Virtual Production 2020
    Coming to you from the comfort of your own home on Tuesday, November 10, Unreal Build: Virtual Production is a free half-day virtual event that showcases incredible projects and innovations from film and television industry trailblazers.
    Event
    News
    Connect with the Unreal Engine community online
    Although many physical events around the world are currently on hold, there are plenty of places to connect with the Unreal Engine community online.
    News
    News
    Twinmotion and Quixel Megascans archviz week roundup
    Missed anything from our Twinmotion and Quixel Megascans week? You can catch up on all the action here, from inspiring archviz animations to information on how to bring Megascans into your Twinmotion projects. 
    News