White paper: Reducing Fortnite’s power consumption
Learn how we cut energy costs for players by reducing Fortnite’s energy consumption, and get tips, recommendations, and code examples that you can use to bring these energy savings to your own game.
Unreal Editor for Fortnite is now available in Public Beta!Unreal Editor for Fortnite (UEFN) combines the power of Unreal Engine with the scale of Fortnite. Use development tools to build games and experiences that can be unlike anything seen in Fortnite so far and publish for millions of players to enjoy.
Battle-testing Unreal Engine 5.1’s new features on Fortnite Battle Royale Chapter 4In this blog, we’ll look at some of the Unreal Engine 5 features that benefited from being put through their paces in Fortnite Battle Royale Chapter 4, and the resulting improvements in UE 5.1 that will empower you to create more detailed and faster open world games.
Lumen brings real-time global illumination to FortniteBattle Royale Chapter 4Discover how Lumen elevated the lighting in Fortnite Battle Royale Chapter 4 with accurate global illumination, ray-traced reflections on glossy surfaces (even indoors), and dynamic lighting that reacts to game events in real time.
Virtual Shadow Maps in Fortnite Battle Royale Chapter 4Explore how Virtual Shadow Maps combine with the power of Nanite to efficiently render accurate shadows—from close range all the way to the horizon—in Fortnite Battle Royale Chapter 4.
Bringing Nanite to Fortnite Battle Royale in Chapter 4Discover how the new Nanite Programmable Rasterizer in Unreal Engine 5.1 enables you to leverage features like World Position Offset, Pixel Depth Offset, custom UVs, and more—and see the system in action in Fortnite Battle Royale Chapter 4!
Digital fashion: from concept to consumer at TimberlandThe virtual and physical worlds are colliding, and forward-thinking brands are setting up shop in the metaverse. Find out how an ecosystem of real-time tools is transforming the way Timberland connects with consumers, opening the door to digital fashion.
Procedural music generation with QuartzGet the inside story on how Unreal Engine’s Quartz audio subsystem was synced with striking visuals to kick off Fortnite Chapter Three, season three. The resulting bioluminescent forest pulsated in time with procedurally generated beats.
Patrick Mahomes’ Fortnite debut hyped with help from virtual productionWith a limited amount of time to work with Patrick Mahomes, The Robot Company and Los York turned to an Unreal Engine-powered LED stage to create an atmospheric teaser promoting the NFL superstar’s debut in the Fortnite Icon Series.
The Gate TrailerHere is a sneak peak of my comming short film. I was working on it in UE4 but migrating to UE5 has made the process much easier. Check it out
Balenciaga blurs real with Unreal in FortniteFortnite players can now dress in stunning digital versions of Balenciaga silhouettes. Find out how the pioneering fashion house has created a mind-bending, world-blending transmedia experience, reusing those same Fortnite character models for real-world 3D billboards, traditional promo materials, and more.
Ferrari races towards the Metaverse with real-time technologyAs the Ferrari 296 GTB becomes the first real-life, drivable car in Fortnite, we look at how Ferrari’s early adoption of real-time technology paved the way for this achievement—and why it makes the brand perfectly poised to capitalize on the Metaverse.
Learn how to teach with Fortnite Creative in your classroomStudents love playing games like Fortnite. What if they could enjoy learning history, math, science, or social studies while they play and create? This new course will get you up and running with Fortnite Creative and help you bring interactive 3D into your classroom.
Workflow on Fortnite: Collaboration on large teams with UnrealGameSyncIn this new white paper, we discuss the challenges we overcame during the development of our own games including Fortnite, and how you can use the lessons we learned to distribute the Unreal Editor to your team.
Split-screen audio in Unreal Engine explainedIn this developer blog, Lead Audio Programmer Aaron Mcleran discusses how split screen best works from an audio perspective using Unreal Engine.
Unreal Engine developers showcase their games at PAX East 2019Over 40 Unreal Engine-powered games were showcased on the busy PAX East 2019 showfloor in Boston, Massachusetts last week. Join us as we celebrate the excellent UE-powered games and their developers at the event!