Unreal Engine 5.4 is now availableThis release is packed with new features and improvements that will benefit game developers and creators across industries, including the toolsets we’ve been using internally to build and ship Fortnite Chapter 5, Rocket Racing, Fortnite Festival, and LEGO Fortnite.
Bringing Verse Transactional Memory Semantics to C++From Fortnite version 28.10, some of our servers are compiled with a new compiler that gives C++ transactional memory semantics compatible with Verse. Find out how the compiler and its runtime work and how this will impact the Verse ecosystem.
Create more realistic animation in less time with Pose Driver Connect Your ankle bone’s connected to your knee bone—but is your scapula connected to your clavicle? If not, you might be interested in our new toolset that means you can author secondary animation in Maya and recreate it one-for-one in Unreal Engine.
Unreal Engine 5.3 brings new potential for media and entertainment projectsBuilding on innovations made in the earlier releases, the recent release of Unreal Engine 5.3 sees further advances to the virtual production toolset—as well as refinements to the broader feature sets—and prepares for the next generation of ICVFX stages.
Unreal Engine 5.3 is now available!This release brings numerous wide-ranging improvements, together with some exciting new Experimental features, as we continue to expand UE5’s functionality and potential for game developers and creators across industries. Find out what’s new.
White paper: Reducing Fortnite’s power consumptionLearn how we cut energy costs for players by reducing Fortnite’s energy consumption, and get tips, recommendations, and code examples that you can use to bring these energy savings to your own game.
Unreal Engine 5.2 brings native support for Apple Silicon and other developments for macOSStarting with Unreal Engine 5.2, the Unreal Editor for macOS is built and distributed as a universal binary, providing native support for past-generation Intel-based and current-generation Apple Silicon-based Macs in a single package. This tech blog will explain what that means for you.
Unreal Engine 5.2 is now available!This release further expands UE5's groundbreaking toolset as it continues to deliver on the promise of making Unreal Engine the most open and advanced real-time 3D creation tool in the world. Find out what’s new.
Watch the Unreal Fellowship: Worldbuilding sizzle reelSee the unique worlds industry professionals created in only three weeks, as they explored the core principles of real-time production design and real-time worldbuilding.
Battle-testing Unreal Engine 5.1’s new features on Fortnite Battle Royale Chapter 4In this blog, we’ll look at some of the Unreal Engine 5 features that benefited from being put through their paces in Fortnite Battle Royale Chapter 4, and the resulting improvements in UE 5.1 that will empower you to create more detailed and faster open world games.
Lumen brings real-time global illumination to FortniteBattle Royale Chapter 4Discover how Lumen elevated the lighting in Fortnite Battle Royale Chapter 4 with accurate global illumination, ray-traced reflections on glossy surfaces (even indoors), and dynamic lighting that reacts to game events in real time.
Virtual Shadow Maps in Fortnite Battle Royale Chapter 4Explore how Virtual Shadow Maps combine with the power of Nanite to efficiently render accurate shadows—from close range all the way to the horizon—in Fortnite Battle Royale Chapter 4.
Bringing Nanite to Fortnite Battle Royale in Chapter 4Discover how the new Nanite Programmable Rasterizer in Unreal Engine 5.1 enables you to leverage features like World Position Offset, Pixel Depth Offset, custom UVs, and more—and see the system in action in Fortnite Battle Royale Chapter 4!
Unreal Fest 2022: Sessions for creators across all industriesThis year’s Unreal Fest featured tracks dedicated to games, media & entertainment, architecture, automotive, and simulation. But some sessions refused to be pigeonholed, having broad appeal for creators across all industries. Check out the highlights of our Cross-Industry track here.
Virtual Assets in Unreal Engine 5.1—smaller, faster data syncsWant a way to streamline your game development process with smaller workspaces and faster data syncs? A new feature released with Unreal Engine 5.1 could be just the thing you’re looking for. Explore Virtual Assets in this tech blog.
Unreal Fest 2022: catch up on content for game developersAt our recent Unreal Fest 2022 conference, experts from Epic Games and the developer community offered practical training and shared illuminating insights on a wide range of topics, from building open worlds to keeping asset dependency chains under control.
New MetaHuman release brings easier sharing and DNA calibrationThe latest MetaHuman release includes the ability to more easily share, collaborate, and iterate on characters, together with a new resource that enables you to edit various aspects of the MetaHuman DNA file for customization and/or pipeline integration.
Unreal Engine 5.1 is now available!This release builds upon the groundbreaking feature set released in UE5 to add a new level of robustness, efficiency, and applicability across multiple industries. Find out what’s new.