Workflow on Fortnite: Collaboration on large teams with UnrealGameSyncIn this new white paper, we discuss the challenges we overcame during the development of our own games including Fortnite, and how you can use the lessons we learned to distribute the Unreal Editor to your team.
Optimizing Battle Breakers for chunked downloadingWe explore the tools and techniques we used when making Battle Breakers, ensuring that it would have the smallest possible initial download size while allowing additional content to be downloaded on demand.