Information Regarding Recent Forum Compromise

Information Regarding Recent Forum Compromise

Epic Staff on Aug 22, 2016 | News

We believe a recent Unreal Engine and Unreal Tournament forum compromise revealed email addresses and other data entered into the forums, but no passwords in any form, neither salted, hashed, nor plaintext.  While the data contained in the vBulletin account databases for these forums were leaked, the passwords for user accounts are stored elsewhere. These forums remain online and no passwords need to be reset.

Unreal Engine Marketplace Summer Sale Announced

Unreal Engine Marketplace Summer Sale Announced

Reuben Anders on Aug 8, 2016 | Community News

The official Unreal Engine Marketplace Summer Sale is underway and it’s time to dive into the savings! Read on for the need-to-know details and dates.

Indie development studios to discuss Unreal Engine benefits at GamesBeat…lightning f-a-s-t!

Indie development studios to discuss Unreal Engine benefits at GamesBeat…lightning f-a-s-t!

VB Staff on Aug 2, 2016 | Community News

Through Epic Games’ long history, it’s been behind some of the game industry’s biggest titles, such as the Gears of War series, the Infinity Blade games on iOS, and the forthcoming Paragon and Fortnite. It’s also created one of the industry’s most popular, multiplatform game engines, Unreal Engine, which is used by dozens of developers to create their products, from BioShock to the Mortal Kombat games.

Jon Peddie Research Selects Epic Games Founder and CEO for Technology Advancement Award

Jon Peddie Research Selects Epic Games Founder and CEO for Technology Advancement Award

Dana Cowley on Jul 29, 2016 | Community News

During yesterday’s Jon Peddie Research (JPR) Annual SIGGRAPH Luncheon for press and analysts, Epic Games Founder and CEO Tim Sweeney accepted the JPR Technology Advancement Award, which celebrates people, individuals, and organizations that have helped nurture and  protect new technologies enabling further development. 

Unreal Engine 4 Powers Real-Time Cinematography at SIGGRAPH

Unreal Engine 4 Powers Real-Time Cinematography at SIGGRAPH

Dana Cowley on Jul 27, 2016 | Community News

Last night, Real-Time Live! attendees witnessed our new real-time cinematography demonstration, a collaboration that received the SIGGRAPH award for Best Real-Time Graphics and Interactivity. Expanding on the GDC 2016 Hellblade: Senua’s Sacrifice live performance, Epic Games, Ninja Theory, Cubic Motion and 3Lateral reunited for the presentation, “From Previs to Final in Five Minutes: A Breakthrough in Live Performance Capture.” In just minutes, a scene based on Hellblade was shot, edited and rendered in front of a live audience. Read on to learn more and to watch the video.