All common vehicle material types in one pack
Automotive Substrate Materials covers the most common material types found in vehicles through purpose-built material classes that map directly to real automotive use cases.
Each material targets a specific application—paints, leathers, metals, glass, plastics, emissive screens, and lighting elements—so it’s easier to choose the right material, understand its intent, and adapt it for production.
Physically accurate defaults from measured data
Material parameters are derived from lab experiments and real-world measurements, providing physically accurate defaults for automotive scenarios. This makes the pack a practical reference for teams that need repeatable, trustworthy results.
For metals, measured data is also exposed through a Blueprint lookup tool, enabling you to quickly select and compare metal presets while keeping values consistent across a project.
A calibrated environment for Lumen and path tracing
The lighting in the environment has been cross-checked using luminance and color temperature meters, along with photogrammetry-based measurements, and calibrated for both Lumen and the Path Tracer.
That means you can treat the look development map as a high-standard, reproducible validation environment for automotive visualization and game development.