Learn more about creating garments for MetaHumans
We’ve got a ton of useful resources that will have your MetaHumans looking effortlessly chic in no time. Find out more about using CLO, Marvelous Designer, MetaHuman, and Unreal Engine to develop a powerful clothing pipeline for your digital characters.
CLO and Marvelous Designer resources
CLO and Marvelous Designer share the same core 3D garment simulation technology, but differ in purpose: CLO is geared toward technical fashion design, pattern making, and manufacturing, while Marvelous Designer focuses on creating digital clothing for games, film, and animation.
Choose the tool that best meets your needs and check out the learning resources for each below.
Integrating CLO and Marvelous Designer with Unreal Engine
Build out your garment design, simulation, and animation pipeline with these useful resources on combining the power of CLO and Marvelous Designer with Unreal Engine.
Using your assets in Unreal Engine
Once you’ve decked out your MetaHuman in their new clothes, you can use Unreal Engine’s Chaos Cloth system to bring realistic cloth movement that responds to character motion, gravity, and wind.