Dynamic servers sub-system is a plugin that helps in scaling your game players to the order of thousands by providing horizontally scalable approach, without the need for a fully managed cloud services(Gamelift, Playfab).
Dynamic servers Sub-system is a blueprints plugin that helps in scaling up your game's maximum number of players, by dynamically spinning, terminating, and restarting UE servers in order to hold all the players simultaneously. It offers replicated portals and dungeon instantiation. Being a sub-system means that you need the bare minimum effort to integrate it into your system. Get your game up and running on-premises or on your favorite cloud in very short time without the need of fully managed services such as AWS Gamelift AND Azure Playfab. Save time and Money on hosting by integrated DSS to your project.
Features:
Code Modules:
Number of Blueprints: 16
Number of C++ Classes: 3
Network Replicated: Yes
Supported Platforms: Windows, Linux, Android
Important/Additional Notes:
Demo project: Link
DSS server: Link
Tutorials series: Link
Discord channel: Link