Procedural Motion is a c++ based project that allows you to leverage the power of sinusoids to create motions for actors and UI widgets. You can tweak parameter values to get different motions for your actors and widgets.
Procedural Motion is a c++ based project that allows you to leverage the power of sinusoids to create motions for actors and UI widgets. You can tweak parameter values to get different motions for your actors and widgets. The applications of this project are not genre specific and can be used in any unreal project. You can use this for movement of platforms in platformer games, you can use this for “loading screen” animations, you can use this for an indicator object or an object that needs to be picked up by the character in your game. The applications are vast and cover various genres and projects.
Features: (Please include a full, comprehensive list of the features of the product)
Number of Blueprints: 14
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Windows 64 bit
Supported Target Build Platforms: Windows 64 bit
Documentation: https://drive.google.com/file/d/133mzyIxMKtwX1ZCZAc1rLRCFSzCBwA4T/view?usp=drive_link