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Procedural Motion

Olusola Olaoye - 代码插件 - 2024/05/17
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Procedural Motion is a c++ based project that allows you to leverage the power of sinusoids to create motions for actors and UI widgets. You can tweak parameter values to get different motions for your actors and widgets.

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

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Procedural Motion is a c++ based project that allows you to leverage the power of sinusoids to create motions for actors and UI widgets. You can tweak parameter values to get different motions for your actors and widgets. The applications of this project are not genre specific and can be used in any unreal project. You can use this for movement of platforms in platformer games, you can use this for “loading screen” animations, you can use this for an indicator object or an object that needs to be picked up by the character in your game. The applications are vast and cover various genres and projects. 


技术细节

Features: (Please include a full, comprehensive list of the features of the product)

  •  Can be used for different projects
  •  Easy to set up
  • Create animations without timeline
  •  Can add motion to actors in the scene or UI widgets
  • You can tweak values to change the motion completely
  • Can be used for platformer games
  • You can easily create loading animation screen
  • You can change the speed and behaviour of animations by just tweaking values
  • Example scenes for you to see how things should be set up
  • Genre agnostic, can be used across all unreal projects
  • No complex set up needed


Number of Blueprints: 14

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows 64 bit

Supported Target Build Platforms: Windows 64 bit

Documentation: https://drive.google.com/file/d/133mzyIxMKtwX1ZCZAc1rLRCFSzCBwA4T/view?usp=drive_link