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Brushify - Dunes Pack

JoeGarth - 环境 - 2018/10/09

A modular approach to building environments in Unreal Engine. With a Landscape auto material, Multiple Biome support, Alpha brushes for terrain sculpting, high resolution meshes and 8k textures. Use #brushify to support the project!

  • 支持的平台
  • 支持的引擎版本
    4.24 - 4.27, 5.0 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Find out more about the complete Brushify system at: www.brushify.io

Extensive Documentation: www.brushify.io/docs

Contact our Direct Email Support: [email protected]


Videos:

Brushify - Dunes Pack Tutorial

Unreal Engine Virtual Production Showcase - Desert Rescue (Cinematic by Matt Workman)

Brushify - Beginner Tutorial in Unreal Engine 5


Create sweeping Sand dunes environments with this powerful easy to use pack. Perfect for level designers and environment artists.


NANITE & LUMEN COMPATIBLE

These packs are fully compatible with Nanite and Lumen , making use of Unreal Engine 5's latest technology.

To enable Nanite when needed follow this tutorial: https://www.youtube.com/watch?v=ZokkH4_eCPI

Lumen is enabled by default.


DUNE DISTANCE MESHES

Want to get those crisp looking Dune crests that just aren't feasible using the playable landscape? Instead use Distance meshes, they are optimized geometry that are purpose built to supplement the playable landscape. A great way to extend your world far into the horizon without affecting performance.


BRUSHIFY LANDSCAPE AUTO MATERIAL

The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it's own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.


Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.


Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.


The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.


COMBINING PACKS

Brushify packs can easily be merged together, in the Epic launcher, click 'Add to project' then choose 'Overwrite files'. This is required because Brushify packs share some generic objects, textures and shaders.

技术细节

Features:

  • 4 Unique Terrain Brushes (as pictured above)
  • Each Terrain Brush has both Meshes and Alpha Brushes.
  • 1 Alpha Brush Texture is included that can be used to sculpt mountains directly into the landscape. (4 separate brushes are stored in the R G B A Channels of the texture.)
  • This pack contains a ready-made level already built using the Brushify assets.
  •  Includes a simple landscape auto material that automatically textures the terrain as users paint.
  • Auto material includes 9 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud
  • Texture variants for multiple biomes are included (Snow, Grassland, Desert and Rocky)
  • Optimized Grass is also included
  • Includes rock meshes
  • Includes Procedural Spawner that automatically covers terrain slopes with rocks.
  • Includes a complete Rock Set: https://www.artstation.com/artwork/O10Pg


Texture Sizes: All Textures are 8192x8192 resolution

Vertex Count: 1000 to 62,000

LODs: All Meshes have 5 LODs

4 Distance Terrain meshes

3 Rock Meshes

1 Grass Mesh

4 Materials

30 Material Instances

40 Textures

1 Terrain Alpha Brush Texture (4 separate alphas in RGBA Channels)

Contains Landscape Auto Material (auto textures terrain, paint down multiple biomes, easy material and layer setup)

Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)

Contains Simple Water Shader

Contains Foliage Material

Contains Cloud Shadows Material