Dark Fantasy Castle Megapack Environment
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https://cosmos.leartesstudios.com/
Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Environment made by talented Artist “Artur Tschukes” updated by Leartes Team.
Showcase Video
Walkthrough Video
Updated Light Showcase
DISCLAIMER:
Update 1.0
The project updated in a few days with 300+ meshes and some more features.
Update 2.0 :
For the Renders: Characters and HDRI used from Post Apocalyptic Mansion Albert Manor pack.
The project doesn't include the Character and HDRI.
Light Updated by talented lighting artist Philémon Caron and updated by Leartes Team.
Added a different light setup with high quality.
The night scene FPS is low due to the high level of using lighting.
The project contains a Console Variable file (which simply contains the variable "r.RayTracing.NormalBias 5" that can also be entered by hand) that allows you to avoid black artifacts when using raytraced shadows while using Nanite
This product supports Nanite for Unreal Engine 5.0+.
This product supports Lumen for Unreal Engine 5.0+.
Includes Showcased Preassembled Scene
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
Lumen enabled. Includes nanite meshes.
Ultimate Level Art Tool:
This product includes ULAT ( Ultimate Level Art Tool ) inside. The original price of ULAT for this product was 100$.
ULAT is the short name for Ultimate Level Art Tool; the Original Name of the Tool is A modular design development tool for mobile and web-based systems. ( Translated from project name in original language )
If you purchase this product, you have also purchased ULAT; you can get ULAT by creating a ticket.
For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
Features:
Material Variations For Some Assets
Texture Sizes:
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Number of Meshes: 300+ Unique Meshes
Number of Materials and Material Instances: 121
Number of Textures: 303
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.0, 5.1, 5.2, 5.3, 5.4+
Lumen enabled.
Includes nanite meshes.