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  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25 - 4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

This plugin extends Unreal Engine capabilities by adding runtime Assets loading (Static and Skeletal Meshes, Curve and Skeletal-based Animations, Materials, Textures) from standard glTF Files.

Assets can be loaded from filesystem, HTTP servers, commandlines output, the clipboard or built from JSON strings.

The main goal is to allow project graphics modding, but can be used in any scenario requiring you to load/view/manipulate assets after the game has been packaged.

GLTF 2.0 (Embedded and Binary) is supported.


The plugin is extensible to support more features and file formats.


Extensions for OBJ, STL, FBX and MagicaVoxel are available on github.


In addition to Runtime, Assets can be loaded in Editor too for simplifying testing and fixing.

Functions (both Blueprint and C++) for modifying Assets structures (like bone hierarchy) are included.


The Project is fully open source (MIT License), but it is available in the Epic Marketplace too, allowing users to sponsor the project by buying ready-to-use packages.


Join the Discord Server for support: https://discord.gg/DzS7MHy


The glTF Runtime Logo has been designed by Silvia Sicks (https://silviasicks.wordpress.com/)


The glTF Sample Models shown in screenshots are under the following licenses:


DamagedHelmet: theblueturtle_ Creative Commons Attribution-NonCommercial license

BoxAnimated, CesiumMilkTruck, CesiumMan: Donated by Cesium, CC Attribution 4.0 International License

AlphaBlendModeTest: Copyright 2018 Analytical Graphics, Inc. CC-BY 4.0

BrainStem: Created by Keith Hunter, owned by Smith Micro Software, Inc, Poser Pro EULA

Collada Duck: SCEA Shared Source License, Version 1.0

テクニカルノート

Features:

  • Parses glTF 2.0 (Embedded and Binary) files and exposes their scene/nodes structures
  • Low-Level API for extracting informations from GLTF files (and any JSON file)
  • Loads Static Meshes as well as Materials and Textures
  • Loads Skeletal Meshes with various setups (included reusing skeletons)
  • Loads Animations as simple Curves or standard Skeletal ones
  • Collisions management (for both Static and SkeletalMeshes)
  • Includes a ready-to-use Actor able to load and view glTF scenes (included animations)
  • Allows to build/modify/retarget Skeletons with various strategies
  • Loads Cameras (included animations)
  • Allows to change the pivot of StaticMeshes to the top/center/bottom of the bounding box
  • MorphTargets
  • Support for gzip/lz4 compressed assets and zip archives (even password protected ones)
  • KHR_materials_pbrSpecularGlossiness
  • Audio support
  • Vertex Colors
  • VRM Extensions
  • Various meshes merge/split features
  • Public C++ API for extending the plugin: extensions already available for Draco (https://github.com/rdeioris/glTFRuntimeDraco) and many others


Code Modules:

  •  glTFRuntime [Runtime]
  •  glTFRuntimeEditor [Editor]


Number of Blueprints: 3

Number of C++ Classes: 8

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux, Android, iOS, Hololens2, Linux Arm64

Documentation: https://github.com/rdeioris/glTFRuntime-docs/blob/master/README.md