DMGHandler - Damage System Component V2 (Blueprint Support)
5 out of 5 stars(2 ratings)
[C++] Simple Damage Handler based on Damage, DamageType, BoneName, Actors and Controllers to Ignore and much more!
Supported Platforms
Supported Engine Versions
4.21 - 4.27
Download Type
Engine Plugin
This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.