A Branching River Tool that utilizes Flow Maps, Vertex Painting and Spline Meshes.
The SHADERSOURCE Branching River Tool uses spline meshes and flow maps that can automatically create a seamless branch or fork within a river system.
Vertex Painting can be used to paint and change the river direction using flow map systems, paint whitewater for rapids and even paint opacity for seamless river blending.
Preview Video: {Coming soon}
(Note: This video is being shown with another asset.)
Quick-Guide with the SHADERSOURCE Fluid Interaction Tool:
Other related SHADERSOURCE assets:
See other SHADERSOURCE products here.
NOTE: UE5.2+ of this asset has Vertex Painting disabled as epic removed the support for vertex painting on Spline Meshes.
UPDATE V1.3a (Released!) 2/27/2021 (4.24+)
Key Features:
Number of Blueprints: 1
Number of Tutorial Blueprints: 4 (UE4 versions only)
Network Replicated: No
Supported Development Platforms: Windows 32-bit, Windows 64-bit
Supported Target Build Platforms: PlayStation 4, Xbox One, Windows 32-bit, Windows 64-bit, MacOS, Linux