SHADERSOURCE - Fluid Interaction Tool

SHADERSOURCE - Blueprints - Mar 9, 2020

An easy to use per-bone fluid propagation tool.

  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This fluid interaction tool is an easy to use per-bone fluid propagation system for skeletal, static, and physics meshes, that can be applied to any material surface.

The Fluid Interaction Tool can also be called from a global function for more customization methods.

Preview Video:

(Note: This video is being shown with another asset.)

Quick-Guide with the SHADERSOURCE Branching River Tool:

Other related SHADERSOURCE assets:

See other SHADERSOURCE products here.

Technical Details

Disclaimer: While it's possible to have multiple fluid controllers within a scene, it's recommended to have only 1 as it can reduce FPS. It is also recommended to not go overboard with the amount of assets that can use fluid simulation.





UE5.4 Update: Getting per bone velocity seems to be bugged in this engine version so we are using actor velocity until this gets hot fixed by Epic.


  • Per-Bone/Socket Fluid Propagation system
  • Apply to any material surface
  • Toggle for Velocity Determines Intensity
  • Draw From Functions
  • Material Function for easy Material implementation
  • Overview map showing capabilities

Number of Blueprints: 3

Network Replicated: No, cosmetic - runs on clients only (locations can be replicated).