SHADERSOURCE - Fluid Interaction Tool

James Stone - Mar 9, 2020

Easy to use per-bone fluid propagation tool

  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This fluid interaction tool is an easy to use per-bone fluid propagation system for your skeletal/static/physics meshes that can be applied to any material surface.


This tool can also be called from a global function for more customization methods.


Videos:

https://www.youtube.com/watch?v=-5gQpTEcsnE

Quick-Guide with Branching River Tool:

https://www.youtube.com/watch?v=QOr5o6w1XtE


Technical Details

Check out my other products here .


TWITCH

DISCORD


Features:

  •  Per-Bone/Socket Fluid Propagation system
  • Apply to any material surface
  • Toggle for Velocity Determines Intensity
  •  Draw From Functions
  •  Material Function for easy Material implementation
  • Overview map showing capabilities
  • Detailed Tutorial Blueprints


Number of Blueprints: 3


Input: Keyboard/Mouse

  • W - Walk Forward
  • Space - Jump
  • Left Mouse - Fire Physics Object


Network Replicated: No, Runs on clients. (locations can be replicated)

Supported Development Platforms:

Windows: Yes

Documentation: https://www.shadersource.io/

Important/Additional Notes: See included Tutorial Blueprints for detailed explanation of this tool.


Disclaimer: While its possible to have multiple fluid controllers within a scene its recommended to have only 1 as it can reduce FPS. It is also recommended to not go overboard with the amount of assets that can use fluid simulation.