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Advanced Asteroid System V2 Lite

Divivor - Blueprints - Nov 13, 2020

Advanced asteroid belt generation system. Async Generation, Runtime Rotation, Multiple Shapes, 100% Made in Blueprints

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

INFORMATION: This Product has been removed from Sale starting 31.01.2022


Legacy Documentation available on https://divivor.itch.io/old-docs (Use password: legacydocs)


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Description

The Advanced Asteroid System (in short: AAS) is a generation and spawning system for asteroid fields. You can use the AAS for Environments or as an active part of your game. The generation and spawning of Asteroids is highly performant and can be customized. Tested with over 1.000.000 asteroids (low-poly) per system.


Features that are not available in the Lite version:

  • Spline Support
  • Chunk System (Swaps Instances with Actors in runtime)
  • Generation Noise

These are available in the full version that you can find here: Advanced Asteroid System V2


Technical Details

System:

  • Asynchronous generation and spawning
  • Runtime Rotation with customizable Pivot Offset
  • Multiple System Shapes
  • Base Blueprint that allows you to make your own custom System Shapes
  • Indicators for system preview
  • 100% Made in Blueprints


Generation:

  • Seed based generation
  • Reusable DataTable for default asteroid options
  • Multiple Asteroid types per system 
  •  Randomized rotation and scaling with multiple parameters
  • Asteroid shrinking options for Border and Range
  • Use Curves for Spawn Probability and Scale Multiplication


Miscellaneous:

  • Detailed Demo Maps that display system shapes and functions
  • Multiple Event Dispatchers have been already setup