Advanced asteroid belt generation system. Async Generation, Chunk System, Runtime Rotation, Multiple Shapes, 100% Made in Blueprints
Legacy Documentation available on https://divivor.itch.io/old-docs (Use password: legacydocs)
The Advanced Asteroid System (in short: AAS) is a generation and spawning system for asteroid fields. You can use the AAS for Environments or as an active part of your game. It can dynamically swap chunks of Instanced Static Meshes with Actors. The generation and spawning of Asteroids is highly performant and can be customized. Tested with over 1.000.000 asteroids (low-poly) per system. 100% Made in Blueprints.
System:
Generation:
Spawning:
Miscellaneous: