// NTGL_BEGIN - NTGL-1234 - [IMPROVEMENT] Fixing an uninitialized variable
// int IntVar;
int IntVar = 0;
// NTGL_END
Depot / stream | Description |
---|---|
//ue4/release-4.27 //ue5/release-5.0 |
Unmodified mirrors of the UE4 / UE5 releases
|
//ntgl/dev |
Main development stream, where most of your team is working
|
//ntgl/integrate |
Child stream of dev, where you will be merging engine updates
|
p4 -F %localPath% resolve -n | p4 -x - reopen -c [new changelist #]
-DisableUnity
. This will turn off the compile optimization in UnrealBuildTool which combines many .cpp files into one. Compiling will take longer, but tracking down compile issues will be much easier, and this will also let you catch issues relating to missing include statements.