From VR to HMI: why Lotus is still one of auto’s biggest disruptors
With innovation in its DNA, Lotus has been at the epicenter of change in the auto industry for more than seven decades. Discover how the company is still pushing the envelope today by going all in on real-time technology, from virtual production to HMI.
Capturing the thrill and excitement of Qiddiya City with virtual productionSpanning 376 square kilometers, Qiddiya City is Saudi Arabia’s vast entertainment city megaproject. Discover how creative studio Journey used Unreal-Engine powered virtual production to create films that capture its thrilling energy.
Unreal Engine 5.4 is now availableThis release is packed with new features and improvements that will benefit game developers and creators across industries, including the toolsets we’ve been using internally to build and ship Fortnite Chapter 5, Rocket Racing, Fortnite Festival, and LEGO Fortnite.
Unreal Engine 5.2 brings native support for Apple Silicon and other developments for macOSStarting with Unreal Engine 5.2, the Unreal Editor for macOS is built and distributed as a universal binary, providing native support for past-generation Intel-based and current-generation Apple Silicon-based Macs in a single package. This tech blog will explain what that means for you.
Bringing Nanite to Fortnite Battle Royale in Chapter 4Discover how the new Nanite Programmable Rasterizer in Unreal Engine 5.1 enables you to leverage features like World Position Offset, Pixel Depth Offset, custom UVs, and more—and see the system in action in Fortnite Battle Royale Chapter 4!
Let Them Trade is a relaxing strategy game made using Unreal Engine 5The Spaceflower team discusses the development process behind the upcoming strategy game Let Them Trade, speaks about making the game’s hexagonal grid, and talks about the systems they created to streamline production.
Download the new Nanite Teacher’s GuidePrepare your students for the future of real-time rendering with Unreal Engine 5’s new Nanite technology. They’ll never have to worry about subdividing meshes, kitbashing, or counting polygons again!
The Market of Light is a gorgeous, playable UE5 experienceDeveloped by Japanese studio historia Inc., The Market of Light is one of the first playable UE5 tech demos that leverages next-generation tools like Lumen, Nanite, Niagara, and more.
Download an Unreal Engine 5 Early Access game starter kit featuring a small robotGet stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.
Nanite in UE5: The End of Polycounts?Nanite allows for millions of poly models to be rendered effortlessly in real time. But how does it work? In this feature video, we show you everything you need to know about working with high-res assets in real-time projects.
Monster on the move: how ASC pushed UE5 Early Access animation tools to the limitBefore releasing Unreal Engine 5 Early Access to developers, we created a high-quality sample project, Valley of the Ancient, to test it out. To really push the limits, it included a 50-million-polygon character, courtesy of Aaron Sims Creative, which was animated entirely in engine.