Bringing Verse Transactional Memory Semantics to C++From Fortnite version 28.10, some of our servers are compiled with a new compiler that gives C++ transactional memory semantics compatible with Verse. Find out how the compiler and its runtime work and how this will impact the Verse ecosystem.
Unreal Engine 5.2 brings native support for Apple Silicon and other developments for macOSStarting with Unreal Engine 5.2, the Unreal Editor for macOS is built and distributed as a universal binary, providing native support for past-generation Intel-based and current-generation Apple Silicon-based Macs in a single package. This tech blog will explain what that means for you.
Lumen brings real-time global illumination to FortniteBattle Royale Chapter 4Discover how Lumen elevated the lighting in Fortnite Battle Royale Chapter 4 with accurate global illumination, ray-traced reflections on glossy surfaces (even indoors), and dynamic lighting that reacts to game events in real time.
Virtual Shadow Maps in Fortnite Battle Royale Chapter 4Explore how Virtual Shadow Maps combine with the power of Nanite to efficiently render accurate shadows—from close range all the way to the horizon—in Fortnite Battle Royale Chapter 4.
Bringing Nanite to Fortnite Battle Royale in Chapter 4Discover how the new Nanite Programmable Rasterizer in Unreal Engine 5.1 enables you to leverage features like World Position Offset, Pixel Depth Offset, custom UVs, and more—and see the system in action in Fortnite Battle Royale Chapter 4!
Virtual Assets in Unreal Engine 5.1—smaller, faster data syncsWant a way to streamline your game development process with smaller workspaces and faster data syncs? A new feature released with Unreal Engine 5.1 could be just the thing you’re looking for. Explore Virtual Assets in this tech blog.
STRIDE developer Joy Way shares their VR cross-platform multiplayer practicesJoy Way Multiplayer Lead Artem Tarasov details how to create cross-platform features and connect an Unreal application with custom backend services and pass-through config values in order to handle a “one OS - multiple Platforms” case.
Preparing for the future of architecture with Collab Viewer TemplateThe Collab Viewer Template in Unreal Engine, customized for architecture, makes it easy to meet with others inside your design, and to measure, section, scale and annotate in real time. Find out more about this innovative tool, with features based on feedback from AEC professionals.
Procedural music generation with QuartzGet the inside story on how Unreal Engine’s Quartz audio subsystem was synced with striking visuals to kick off Fortnite Chapter Three, season three. The resulting bioluminescent forest pulsated in time with procedurally generated beats.
Unreal Engine 5 goes all-in on dynamic global illumination with LumenLumen is Unreal Engine 5’s new fully dynamic global illumination and reflections system. Lumen is enabled out of the box, ushering in a new era of dynamic lighting in games where artists can forget about multi-hour lighting builds and designers can create more dynamic worlds.
Chaos Scene Queries and Rigid Body Engine in UE5With Unreal Engine 5.0, our internal physics engine Chaos ships as the default physics engine. This document will cover the current state of UE 5.0 physics and touch on the ongoing work that will be done for 5.1.
Adapting Lyra animation to your UE5 gameThe animation systems in sample game project Lyra showcase how we build games in Unreal Engine 5. This blog post will walk you through the mindset and tools you’ll use to adapt the character animations in Lyra into your own games.
Download an Unreal Engine 5 Early Access game starter kit featuring a small robotGet stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.
Unreal Engine 5’s modeling mode takes shapeEmpowering artists in the creation of all types of projects, the modeling mode is a growing set of tools focused on developing efficient workflows for all industries.