Students at NAD, School of Digital Arts, Animation and Design, discuss the making of FRAGMENT, a short film that takes viewers on a mysterious journey through a post-apocalyptic city.
Autodesk University 2018 yielded a series of exciting announcements and demonstrations from Unreal Engine and Unreal Studio partners—not least among them is this long-awaited technology preview from Twinmotion.
We take a look at just a few of the amazing Unreal Engine-powered projects shipping in the year ahead.
At this year’s Autodesk University, there were a number of exciting UE4 partner announcements and demonstrations. For those who weren’t there in person, we’re recapping the highlights in a series of blog posts. First up: Optim from Theia Interactive.
Bridging between genres, The Bearded Ladies’ Mutant Year Zero has seen a successful release and glowing reviews from fans and critics. Find out how Unreal Engine 4 helped bring this Swedish pen-and-paper RPG to life.
Epic Games and Improbable would like to jointly reaffirm our commitment to giving game developers the best combination of engine and other technology backed by interoperable standards that work for everyone, while respecting developers’ ability to choose partners and software components freely.
Find out how the engineers at QC games leveraged UE to develop a deep toolbox of systems that allowed for flexible, data-driven ways to create character abilities.
Stunt legend Guy Norris and his son, Harrison, are transforming more than just action sequences through virtual production. Join them in our latest podcast as they discuss their groundbreaking work on Mad Max: Fury Road, and on two upcoming movies—X-Men: Dark Phoenix and Netflix's Triple Frontier.
Join the largest game jam event in the world, the Global Game Jam, and sharpen your development chops, make new friends, and put Unreal Engine’s iterative capabilities to the test.
Indie developer Gwen Frey, creator of Kine, joins our weekly Unreal Engine Livestream to discuss how she took her concept of a game and made it a reality using Blueprints.
Over the last couple months, the Unreal Engine team met many talented developers all over Europe at a variety of events and mixers. We have seen truly inspiring projects and would like to thank you for being such a devoted and epic community!
New free content is now available on the Unreal Engine Marketplace! Get the latest bundles of audio, environment, and UI assets.
We saw some great Unreal Engine projects that pushed the limits of photorealism in 2018 and we look forward to seeing what you can do in 2019!
We walk you through the process of setting up adaptive icons, which can display a variety of different icon shapes across different device models.
Taking on one of this generation’s most well-known IPs is a daunting task, with fan expectations running on high. OVERKILL faced it head on by leveraging its extensive experience with Unreal Engine 4 in their unique take on The Walking Dead.
Unreal Engine 4 developers looking to ship on Steam should know that UE4 includes built-in support for integrating many features of the Steam platform into your Windows and macOS games.
Throughout 2019, we’ll be launching cross-platform game services originally built for Fortnite, and battle-tested with 200,000,000 players across 7 platforms. These services will be free for all developers on all engines, all platforms, and all stores. Developers can choose mix-and-match solutions from Epic and others as you wish.
Join us as we celebrate the amazing Unreal Engine developers who shined bright at The Game Awards 2018 with a long list of award nominees and buzz-worthy reveals!
The submissions are in, the games have been played, and the results are here. See all the great games made by the Unreal community in our latest #ue4jam and who is taking home prizes!
Did you miss Build: Munich'18 for Automotive? Representatives from every major automotive company got together to share knowledge and ideas for real-time projects with Unreal Engine. Check out the recap video and find out what attendees had to say.
Caged Element Director Chris Mallinson highlights how the Unreal Engine Marketplace can make your games better while explaining how the team used splines to develop levels in GRIP: Combat Racing.