June 23, 2026

Unreal Engine 5.8 is now available

Build bigger, better, more differentiated worlds in less time; easily populate them with high-fidelity animated characters and custom vegetation; and light and render them at the speed and quality your audiences demand.

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News

June 22, 2026

The road to Unreal Engine 6

We have started the road to UE6, where Unreal Engine and UEFN will come together into a single, unified engine. Read more about our vision, transition plans, and timeline.
July 21, 2026

The Fab Summer Mega Sale is now on!

Get up to 70% off tens of thousands of assets in the Fab Summer Mega Sale! You’ve got until 23:59 ET on July 29 to pocket bargains on gameplay systems, templates, materials, character packs, and more.
June 23, 2026

Unreal Engine HMI Template available now

Evaluate and accelerate HMI development in Unreal Engine with the new Unreal Engine HMI Template and Data Reduction Pipeline Plugin, released with UE 5.8.
June 3, 2026

Join us at Annecy International Animation Film Festival 2026

We’re heading to the Annecy International Animation Film Festival this June with a selection of sessions and workshops that will explore the latest developments in real-time animation. Find out what’s on and when.
June 2, 2026

Fab June Flash Sale is now on!

Get up to 70% off thousands of assets in the Fab June Flash Sale! You’ve got until 5 PM ET on June 5 to snag yourself a deal. Take a look at some of our sale highlights here.
April 24, 2026

Tailoring for MetaHumans: CLO and Marvelous Designer to Unreal Engine demo

Watch the recording of our webinar on dressing MetaHumans in custom clothing. With CLO and Marvelous Designer, we show the full workflow—from creating a MetaHuman to designing outfits and bringing everything into Unreal Engine.
April 13, 2026

The Fab Spring Creator Sale has started!

Get up to 70% off over 130,000 Fab products until April 20 in the Fab Spring Creator Sale. Assets, templates, materials, gameplay systems, and more are ready to be snapped up at bargain prices. Check it out.
April 9, 2026

Indie Games Week: April 13–17, 2026

Indie Games Week blasts off online April 13–17 with a full slate of exclusive indie interviews and insightful livestreams packed with UE5 dev tips. Join us to discover how indie studios worldwide are using the Epic ecosystem to launch standout games.
April 2, 2026

Productivity Software Group uses UE5 to transform construction and manufacturing

Europe’s construction and manufacturing industries face labor shortages, low productivity, and housing pressure. See how Productivity Software Group uses Unreal Engine to power a real-time configurator that transforms how products are designed and delivered.
March 3, 2026

Embark Studios build the award-winning ARC Raiders with Unreal Engine

Discover how Embark Studios leveraged Unreal Engine to craft the expansive open world and gameplay of ARC Raiders, while Epic Online Services including voice chat and anti-cheat helped the team with backend services.
March 3, 2026

The Fab March Flash Sale is now on!

Get up to 70% off thousands of assets in the Fab March Flash Sale! The sale starts at 10 AM ET on March 3 and runs until 5 PM ET on March 6. Check out some of the sale highlights here.
February 27, 2026

February’s Epic learning content: VFX, 2D animation, and digital twins

Ready for this month’s batch of free learning content? Jump in to brush up on your VFX skills, unlock the secret of creating 2D animation in Unreal Engine, discover how to build playable digital twins—and more.
February 26, 2026

Get over 280 production-ready automotive Substrate materials for UE 5.7—free on Fab

Download Automotive Substrate Materials, now available for free on Fab, and explore a physically accurate, production-ready material foundation for automotive visualization. 

 
February 24, 2026

Taking a zero-nonsense approach to game development: why Liquid Swords chose UE5 for Samson

Born from a back-to-basics vision, Stockholm’s Liquid Swords—led by Just Cause creator Christofer Sundberg—is building Samson, a gritty open-world action game with no fluff. Here’s why the team chose Unreal Engine 5 to power it.
February 11, 2026

Long live the decision engine: How UE is powering the future of home building

Discover why 3D visualization is no longer just about wow-factor marketing—it’s becoming a decision-making tool for automation, valuation, and de-risking projects before ground is broken.
February 4, 2026

GDC Festival of Gaming 2026

Join us in San Francisco for GDC Festival of Gaming 2026, where we’ll host four scintillating sessions and deliver two Power Talks on the show floor. Unreal Engine, UEFN, mobile games, procedural content generation, and more are on the agenda. 
February 3, 2026

Key UE5 features fuel supernatural Soulslike Valor Mortis

We caught up with One More Level’s Technical Director, Krzysztof Dalton Pachulski, to learn more about the impact UE5 had on the development of this innovative, original title set in an alternate 19th-century Europe.
February 3, 2026

Epic MegaGrants 2025 recap: First submissions are now open

Now in its seventh year, the Epic MegaGrants program has supported some incredible work since it began. Apply for the first MegaGrant submissions cycle of 2026 here and check out some of the inspirational MegaGrant projects of the past few years.
January 30, 2026

January’s Epic learning content: Nanite, MetaHuman, PCG, and more

January blues getting you down? We’ve got just the remedy—a bundle of Epic learning content that covers everything from MetaHuman motion capture to learning the ropes of procedural content generation. Jump in today.
January 30, 2026

Unreal Engine is everywhere at CES 2026—from HMIs to simulation and beyond

Check out the innovative Unreal Engine-powered demos showcased at CES 2026—and get a look at the Unreal Engine 5 Next-Gen HMI Experience, demonstrating UE5 driving every pixel inside a digital automotive cockpit.
January 28, 2026

Career Connections: Part Two—career advice for roles outside games

Watch this video series to gain the practical knowledge you need to pursue roles in interactive 3D outside of games, including in film and TV, live events, interactive experiences, architecture, automotive, and beyond.