Introducing PLAVE: the animated Korean boy band powered by Unreal Engine
PLAVE are a K-Pop band with a twist—the bandmembers are digital humans and their performances are rendered entirely in Unreal Engine. Discover how VLAST combines motion capture, real-time rendering, and UE’s animation tools to wow PLAVE’s fans.
Haute couture and sci-fi merge in new fashion short, Neon RaptureFilmmaker Tim Richardson’s short film, Neon Rapture, takes Iris van Herpen’s futuristic fashion line into a stunning virtual world, blurring the line between couture and cinema. Learn how Unreal Engine helped them do it inside.
YouTube show Xanadu carves out a corner of the Metaverse with performance-driven CGWhat’s blue and lives in Xanadu? Cory Strassburger’s alter ego, Blu! Blu is busy building his empire in the Metaverse and documenting the process on YouTube, thanks to Unreal Engine, MetaHuman Creator, some amazing performance capture tech, and Cory’s very, very vivid imagination.
Sony Music's 'digital Madison Beer' sets the virtual concert world on firePrepare yourself for the most photorealistic pop performance yet. Using virtual production and digital human tech, Madison Beer, Sony Music and Magnopus have set a new bar for virtual concerts, thrilling fans who had no choice but to stay at home.
Animating and rigging the robot in Valley of the AncientJeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
Inside Gary James McQueen’s first digital fashion showWith digital fashion opening up new doors for designers, find out how Epic MegaGrant recipients Gary James McQueen and Moyosa Media created Guiding Light, an all-digital fashion show, in Unreal Engine.
Real-time animation brings magic to the The Jolliest ElfDiscover how Mr Jingles, Lil’ Rey, and the rest of the characters in The Jolliest Elf were created by a team working remotely using iPhone facial capture in a real-time animation pipeline based on Unreal Engine.
Unreal Engine delivers new methods for collaborative filmmaking—even from homeEpic Games is working with studio partners like Netflix to develop new collaborative filmmaking methods during this extended work-from-home period. The resulting process is a groundbreaking form of remote virtual production not previously possible with traditional digital creative tools.
Cubic Motion joins the Unreal Engine teamLeading provider of automated performance-driven facial animation technology Cubic Motion is joining the Epic family, extending our commitment to advancing the state of the art in the creation of digital humans.
Choosing a performance capture system for real-time mocapReal-time performance capture can transfer an actor’s entire performance to a digital character on the fly. Get an understanding of how these systems work, and which one is right for you, in our new white paper “Choosing a real-time performance capture system.”
Interactive VR training improves construction site safety and ROIDigital platform TwinSite is a virtual interactive world set in and around construction sites. Providing immersive VR and display-based training, it’s estimated to be up to four times more cost efficient than traditional offsite training.
Virtual production: performance capture for everyoneEver dreamed of having your own performance capture rig? Learn about two facial capture systems you can pair up with body mocap for a complete in-house system.