Exploring MegaAssemblies in UE5 Early Access

Since the release of Unreal Engine 5 Early Access in late May, we’ve been hosting a series of in-depth presentations relating to the key features on Inside Unreal — our official weekly livestream, which includes a recap of UE5's new animation features, such as Motion Warping and Full-Body IK.

 

Most recently, as we continue to remove barriers for artists crafting their worlds, we explored MegaAssemblies in the Valley of The Ancient sample project. Epic’s Technical Artist and Evangelist Arran Langmead was joined by Senior Technical Product Designer Chance Ivey and Product Specialist Victor Brodin as they discussed what MegaAssemblies are, why they’re important, and how to use them.

Have you missed our previous livestreams? No problem, you can check them out via the links below to get all caught up on Unreal Engine 5 Early Access. We also invite you to jump into the forums for further discussion and join us on our Twitch or YouTube channels for future episodes in this livestream series as we cover additional key features including MetaSounds and Game Feature Plugins.

Here's the full UE5 Early Access livestream schedule:

05/27 - Welcome To Unreal Engine 5 Early Access
06/03 - Nanite
06/10 - Lumen
06/17 - New World Building Features
06/24 - Motion Warping and Full-Body IK
07/15 - MegaAssemblies
07/22 - MetaSounds and Quartz
07/29 - Game Feature Plugins

    Get Unreal Engine 5 Early Access

    If you’re an existing Unreal Engine user, you can get UE5 Early Access and the Valley of the Ancient sample project from the Epic Games Launcher. If you’re new to Unreal Engine, we suggest getting to know UE 4.26 as a first step.