Most recently, as we continue to remove barriers for artists crafting their worlds, we explored MegaAssemblies in the Valley of The Ancient sample project. Epic’s Technical Artist and Evangelist Arran Langmead was joined by Senior Technical Product Designer Chance Ivey and Product Specialist Victor Brodin as they discussed what MegaAssemblies are, why they’re important, and how to use them.
Have you missed our previous livestreams? No problem, you can check them out via the links below to get all caught up on Unreal Engine 5 Early Access. We also invite you to jump into the forums for further discussion and join us on our Twitch or YouTube channels for future episodes in this livestream series as we cover additional key features including MetaSounds and Game Feature Plugins.
Here's the full UE5 Early Access livestream schedule:
If you’re an existing Unreal Engine user, you can get UE5 Early Access and the Valley of the Ancient sample project from the Epic Games Launcher. If you’re new to Unreal Engine, we suggest getting to know UE 4.26 as a first step.
Unreal Editor for Fortnite (UEFN) combines the power of Unreal Engine with the scale of Fortnite. Use development tools to build games and experiences that can be unlike anything seen in Fortnite so far and publish for millions of players to enjoy.
Unreal Editor for Fortnite (UEFN) combines the power of Unreal Engine with the scale of Fortnite. Use development tools to build games and experiences that can be unlike anything seen in Fortnite so far and publish for millions of players to enjoy.
At the State of Unreal, we revealed how we’re laying the foundations for an open ecosystem and economy for all creators. Find out how everything Epic has been building for the past 30 years fits together.
At the State of Unreal, we revealed how we’re laying the foundations for an open ecosystem and economy for all creators. Find out how everything Epic has been building for the past 30 years fits together.
Find out how Metaverse Entertainment used MetaHuman and Unreal Engine to create a natural, believable, and charming virtual K-pop band, and in the process, produced IP content in various forms.
Find out how Metaverse Entertainment used MetaHuman and Unreal Engine to create a natural, believable, and charming virtual K-pop band, and in the process, produced IP content in various forms.