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VR IK Body Plugin is meant to evaluate body state based on VR headset and motion controllers positions and apply it to Skeletal Mesh. It supports spine rotation, crouch and leaning. The plugin is mainly designed for player's body representation in multiplayer games.
Video #4 (walking afoot): https://www.youtube.com/watch?v=B2E0OgYNWoQ
- Bugfix: Oculus support restored in Demo Project.
- Bugfix: legs IK adjustment when walking now works properly (Demo Project was updated)
- Bugfix: body flickering on movement removed (Demo Project was updated)
- New Feature: continuous head rotations are detected now. It's enabled by default, but can be turned off by DetectContinuousHeadYawRotation flag (VRIKBody/Setup rollout).
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Win64/SteamVR
Supported Target Build Platforms: Win64/SteamVR
Documentation: in 'Docs' folder in the plugin root directory
Executable Demo (try before buy): https://drive.google.com/open?id=0B6s-2uvAvszmbkpnOC1LOFozNGs
Important/Additional Notes: Please contact me if you need the plugin for non-commercial/educational purposes.
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