Sci-Fi and Glitch Post-Process

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Pack of 16 Post-Process to simulate glitch and monitors.

  • Supported Platforms
  • Supported Engine Versions
    4.9 - 4.16



This pack of 16 post-process materials provide the ability to simulate screen glitches, TV monitors and some other special effects. Materials can be combined to achieve a complex look and each material provide a set of controls to get a more unique feeling that can fit any projects.

A demonstration level is provided to showcase all the materials either individually or combined. Each material comes with an instanced version for easy tweaking and real-time look dev.

Technical Details

List of the 16 post-process contained in this pack:

• Sharpen (blend between two sharpen preset)
• Lens distortion (inverted barrel) - VR-compatible
• Chromatic radial blur and Radial blur (with performance and size controls)
• Underwater (screen distortion + Tri-Planar caustic projection from camera)
• Broken glass (distortion based on normal map + progressive blending) - VR-compatible
• Frozen glass (distortion + progressive blending) - VR-compatible
• Pixelate & Posterize (resolution and color index control)
• Difference & Color offset (grayscale or color cycle, Inverted color after mid-values)
• Pulse force (horizontal force wave that distort the scene/screen)
• Pulse Wallhack (pulse that project a grid in Tri-Planar + show objects hidden behind walls)
• TV CRT Monitor simulation (with flickering and scan-line)
• Screen glitch (image offset, pixelate, compression simulation and stretch)
• Bump (bas-relief simulation + glitch)
• ASCII (convert screen into lines of text based on a charset - 2 are available by default)
• Dithering classic (Cluster Dot, Bayer, Halfton and Blue noise)
• Dithering glitch (broken dithering that offset colors in grayscale)

Intended Platforms: Desktop & partially VR
Support: E-mail | Forum Thread



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