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The Multiplayer RPG Inventory System is great for Client-Server or Single player games, supporting picking-up, equipping, transferring, replacing, stacking, and dragging-dropping items.
Multiplayer RPG Inventory System is complete and fully functional inventory management system. Very strong side of the plugin is very clean and simple to follow code. In fact it is extremely easy to build a game based on the system or mixed it with already working prototype of the game. Regardless of use case - RPG / Survival / Multiplayer / Single Player is perfect choice being always reliable.
What happened when one client has opened StorageLoot and the other client drops an item into it?
Is plugin well optimized?
Only the simplest data are sent over the network via RPC calls!
Is plugin fully functional in Single Player mode?
Most of the assets are unique and created for Inventory System.
There are few assets mixed from other UE4 demos - like chest, shield, hammer or default Unreal Skeleton.
Number of Blueprints: 25
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64