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Woman in Hazmat Suit - Modular - Rigged

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Realistic 3D model of Woman in Hazmat Suit - Modular - Rigged

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

How to avoid overlaps of clothing with the body when using Metahuman


IMORTANT !

There are 2 UE versions of this character:

1. (First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)


2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)

This is not a Metahuman's body and face. This is our creation.

But this body has exactly the same shape as the Metahuman's body (Normal/Average)

So you can put this Outfit on your Female Metahuman (Normal/Average)


The difference between the first version and the new version

Download the version you need. Enjoy :)


PLAY/MODULAR (New version - UE 5.1-5.2)

Play (First version - UE 5.0)

Live Link Face (For both UE versions)

Plugins used:

Live Link

Live Link Control Rig

Apple ARKit

Apple ARKit Face Support


How to change color of the hair


Some tutorials on retargeting UE4 to UE5

These are not our videos, but they are very helpful:

Basic 

IK Bones


DETAILS:

- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. 

- The project has 8k textures, which can affect fps

- Use the texture size limitations in the Unreal Engine to make them smaller

- PBR Materials

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names 

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures

テクニカルノート

GENERAL:


Rigged:(Yes)

Rigged: to UE5 skeleton, Quinn: (Yes) First Version

Rigged: to MH skeleton: (Yes) - New Version

Morph: (Yes)

Animated:(Yes) For test only

Cloth Simulation (No)

Number of Animations:(5)

Animation types (Root Motion/In-place):(No)

Number of characters: 1


Geometry with hair

LOD 0

- Polys: 92,837

- Tris: 184,135

- Verts: 130,289


Geometry only hair

LOD 0

- Polys: 35,154

- Tris: 70,308

- Verts: 72,296


Number of PBR Materials and Material Instances: 22

Number of Textures: 51


Texture Resolutions:

- 4096x4096

- 8192x8192 (Hair)


Supported Development Platforms:

Windows:(Yes)

Mac:(Yes)

Documentation:(No)

Important/Additional Notes:(No)