Gore System Plugin (BlueprintExposed)

Klian - Code Plugins - Mar 18, 2019
27
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(Blueprint-Support) Klian's Gore System is a C++ Plugin that allows you to simply dismember your skeletal mesh. Niagara supported!

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

If you need an updated version for UE4.27, reach me out on discord!


Current Version: v3.2.0 - Procedural Control Rig pipeline + Lyra Support (you don't need C++ skills and it's fully automated)

LYRA (video) Demonstration - Setup process

Top Down Rogue Lite Template (video) Demonstration - Setup process

Project example DOWNLOAD (v3.1.0)

Changelog


Documentation:

GitHub (General)

Basic manual setup

Data structure (properties)

Auto Dismemberment

Custom sockets for VFXs

Wound / Blood decals on Skeletal Mesh Tutorial (Free!)


Video Documentation

Quick Auto Dismemberment Setup (UE Skeleton) Video

Quick Auto Dismemberment Setup (Mixamo Skeleton) Video

Manually cut body limbs with Blender (baking process) (v2)

Manually cut body limbs with Blender (baking process) (v1)

Adding Decoration Mesh sockets


This plugin allows you to simply or automatically dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).

It is highly customizable but also really easy to use and functions are fully exposed to blueprints!


ALSV4 PhysicsAccuracyTest


Features:

  • C++ Plugin with exposed properties and functions to blueprints
  • Automatic dismemberment (beta)
  • Damage System based on hitboxes (physics asset), each part can have a different damage multiplier and max health amount
  • Fully Replicated (even with dedicated servers)
  • Optimized for UE5 (v3.0+)
  • Metahuman example
  • VFX and SFX system (support legacy system with decals and legacy particle system)
  • Niagara based VFXs examples
  • High quality blood decal examples
  • Spawn body fragments and additional decorations
  • Accurate detachment with physics
  • Documentation and plenty of examples inside the plugin folder
  • Multithread
  • 19 Mocap animations
  • 3+ years of active development and updates


[OLD]

GoreSystemV2 Documentation (previous UE4.27)

Technical Details

This plugin is adaptable to your skills, I will show you the easiest way to use it but you can do a finest job.

With the new automatic dismemberment system it's even easier to handle!


Code Modules:

  • UEGoreSystem


Dependencies:

  • Niagara
  • Control Rig

 

Blueprints: 6

C++ Classes: 6

Network Replicated: Yes

DevPlatforms: Windows

Languages: English, Italian

Example Project: Plugin's content folder (UE5.0+ should be Engine->Plugins->UEGoreSystemContent)

Support: Discord or use support email

Additional Notes: Please report any bug or suggestion, remember to rate!