A component-based climbing system that allows the player to climb Moving Characters and more!
This system allows traversal of larger creatures. It works by having specific Cling objects. These objects can be placed anywhere through the map for your player to climb on, even attached to the bones of a Skeletal Mesh in the blueprints!
Video Walkthrough (Custom Player Setup)
Video Walkthrough (Custom AI Setup)
*Update 4.26 - 4.27
*Coming Soon
DISCORD - Link
Features:
Number of Blueprints: 10
Input: Any
Network Replicated: No
Supported Development Platforms: Any
Supported Target Build Platforms: 4.20 and up
Documentation: The ClimbingCharacterBP and ClingComponent are both well documented and commented for tweaking and adjustments
Important/Additional Notes:
It seems the Trace Channels I made aren't importing. Go to Project Settings and add these two names to the Trace Channels and set them to ignore.
The Clingobjects are set to Clingable and the Damageable is for the damage. A tutorial is in the works showing how to set it up on existing players and AI.