The May sale is here! Save 70% on select products now through May 23.

Third Person Archery

Tim van Kan - Blueprints - Jan 24, 2019
20
4.7 out of 5 stars(20 ratings)
  • 75%
  • 20%
  • 5%
  • 0%
  • 0%

Quickly set up the right bow that fits your game using this pack. This replicated system is made entirely in Blueprints!

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

|Trailer video|

|Demo download link|

|Demo play-through|

|Overview video|


My goal?

After creating the archery system for Aron's Adventure I received a lot of questions from people that wanted a system like that for the marketplace. My goal with this pack was to deliver an easy to use bow master Blueprint. I want people to make a child actor and then just change settings until they reach the settings they are happy with. I hope this gets to deliver. This system is 100% made in Blueprints and is easy to read and expand upon.

Settings:

  • Instant fire or draw?
  • Always aim, Toggle aim or hold to aim?
  • Quiver, no quiver, or quiver but ignore the animations?
  • What UI?
  • Controller aim assist?
  • Slow motion for aiming or slow motion for drawing?
  • What camera effects should happen at different stages?
  • Max range, damage, etc.

These are some of the questions you can answer by changing some bools and floats around. You can get vastly different results with just a few clicks of your mouse.

For the best overview of what's included in the pack I strongly recommend to check out the links above.

Technical Details

Features:

  • An in-depth bow master actor that's easy to adept to your game.
  • Easy to change/expand upon.
  • Replicated!
  • Damage numbers.
  • AI wave spawner. (Basic zombie AI included)
  • Controller support (The project will instantly notice if a person is using a controller and it will update the UI to show the proper input and it will allow for features such as aim assist to be enabled.)(DISCLAIMER: By default the system can differentiate between a controller and mouse and keyboard, adding support for differentiating between say an xbox or playstation controller is a bit harder)


|Join the support discord|

Tutorial: Using another player character.


Number of Blueprints: 40

Input: Gamepad, keyboard & mouse.

Network Replicated: Yes (since the update)

Supported Development Platforms: Windows, Mac. (it's a Blueprint only project so should work on anything)

Supported Target Build Platforms: Windows, console.

Important/Additional Notes: This pack would not have been possible without EPIC games releasing the paragon assets for free! The sparrow animations make up a majority of the animations used in this pack and I'm really grateful that these were released!