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RGBA Texture Channel Packer

Raul Castillo - Blueprints - Aug 10, 2020

Texture packer is a tool for custom RGBA texture packing without the need of using third-party software

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.2
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This tool was created for quick and easy RGB+A texture packing.

No need to use third-party software, drag and drop textures (even normal maps), extract any color channel you'd like from the selected texture and assign it to a channel of your choice.

No need for heavy plug-ins or addons, just drag and drop the BP_ChannelPacker actor into the scene, and start packing!


Quickly and intuitively create you own packed textures!

Packing Crashes Fixed for v5.1

Technical Details

Features:

  •  Quick channel extraction from RGB and Normal textures
  • Custom packed texture size
  • Custom creation path
  • Asign custom name to your packed texture
  • Viewport visualizer for each channel
  • Custom compression settings
  • One click generation
  • Easy to use 


Number of Blueprints: 1

Number of Materials: 1

Number of Material Functions: 1

Input: None

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://www.youtube.com/watch?v=eejd2uQKzIg&feature=youtu.be

Important/Additional Notes: Output resolution must be a power of two texture, due to how the main function works and it's hard coded into UE by default.